Passive: Tero's arrows gather the wind around them as they fly, causing his basic attacks and Force Shots to deal bonus magic damage based on the distance traveled before hitting their target. Each 100 units the arrows flies beyond 600 units reduces the bonus damage by 1%.
Active: Tero jumps backwards a short distance. Using Backflip doesn't interrupt Long Shot and Tero can use basic attacks during Backflip. The first basic attack fired during Backflip knocks the target back, dealing physical damage to it and stunning it if it is knocked into terrain.
Active: Tero channels for 1 second, then fires an arrow made of wind in a line. The arrow flies at a speed of 4000 units per second for 3 / 4 / 5 seconds, dealing physical damage to each enemy it hits. Each enemy it passes through reduces the damage dealt and speed of the arrow by 10% down to a minimum of 25%. The damage reduction also applies to Wind Arrows' bonus damage.
Physical Damage: 100 / 160 / 220 (+ 100% AD)
Minimum Physical Damage: 25 / 40 / 55 (+ 25% AD)
Maximum Distance: 12000 / 16000 / 20000
Notes on Wind Arrows
Maximum damage applied by Long Shot when both is maxed is 243 (+ 70% AP) magic damage.
Maximum damage applied by Force Shot is 78 / 194 / 311 / 427 / 544 (+ 156% AP) magic damage based on Wind Arrows' rank. The maximum damage occurs at 10000 range.