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Tero, the Eagle-Eye

JmLyan January 13, 2014 User blog:JmLyan

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1 Growth 18 1 Growth 18
Health 380 (+80) Attack damage 46 (+3)
Health regen. 4.5 (+0.55) Attack speed 0.652 (+3.6%)
Mana 160 (+40) Armor 12 (+3)
Mana regen. 6 (+0.4) Magic resist. 30 (+0)
Attack range 600 (Ranged) Mov. speed N/A

Tero, the Eagle-Eye is a custom champion in League of Legends.

Abilities

Farsight
ChampionSquare

Tero's vision range is increased by 100 + (50 × level).


Long Shot
COST: 50 mana
COOLDOWN: 16 / 13 / 10 / 7 / 4
ChampionSquare

Active: Tero charges his next basic attack for up to 2.5 seconds, causing it to gain bonus range for each second spent charging. Long Shot doesn't work against turrets.

  • Bonus Range per Second: 240 / 320 / 400 / 480 / 560
  • Maximum Bonus Range: 600 / 800 / 1000 / 1200 / 1400


Wind Arrows
ChampionSquare

Passive: Tero's arrows gather the wind around them as they fly, causing his basic attacks and Force Shots to deal bonus magic damage based on the distance traveled before hitting their target. Each 100 units the arrows flies beyond 600 units reduces the bonus damage by 1%.

  • Bonus Magic Damage per 100 Units: 2 / 5 / 8 / 11 / 14 (+ 4% AP)


Backflip
RANGE: 400
COST: 65 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
ChampionSquare

Active: Tero jumps backwards a short distance. Using Backflip doesn't interrupt Long Shot and Tero can use basic attacks during Backflip. The first basic attack fired during Backflip knocks the target back, dealing physical damage to it and stunning it if it is knocked into terrain.

  • Knockback Distance: 100 / 175 / 250 / 325 / 400
  • Physical Damage: 50 / 85 / 120 / 155 / 190 (+ 60% bonus AD)
  • Stun Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5


Force Shot
COST: 100 mana
COOLDOWN: 100 / 80 / 60
ChampionSquare

Active: Tero channels for 1 second, then fires an arrow made of wind in a line. The arrow flies at a speed of 4000 units per second for 3 / 4 / 5 seconds, dealing physical damage to each enemy it hits. Each enemy it passes through reduces the damage dealt and speed of the arrow by 10% down to a minimum of 25%. The damage reduction also applies to Wind Arrows' bonus damage.

  • Physical Damage: 100 / 160 / 220 (+ 100% AD)
  • Minimum Physical Damage: 25 / 40 / 55 (+ 25% AD)
  • Maximum Distance: 12000 / 16000 / 20000


Notes on Wind Arrows

  • Maximum damage applied by Long Shot when both is maxed is 243 (+ 70% AP) magic damage.
  • Maximum damage applied by Force Shot is 78 / 194 / 311 / 427 / 544 (+ 156% AP) magic damage based on Wind Arrows' rank. The maximum damage occurs at 10000 range.

Change Log

14/1:

  • Long Shot
    • Can no longer hit turrets
  • Wind Arrows
    • Bonus damage changed to 2 / 5 / 8 / 11 / 14 (+ 4% AP) from 2 / 4 / 6 / 8 / 10 (+ 5% AP)
    • Damage now decreases by 1% for every 100 units an attack exceeds Tero's normal attack range
    • Is now applied by Force Shot
  • Backflip
    • Now knocks back the first enemy hit by a basic attack for the duration, dealing physical damage and stunning the target if it is knocked into terrain.
  • Force Shot
    • Reworked

13/1:

  • Created

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