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Vanille, the Medic

JmLyan April 11, 2013 User blog:JmLyan

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1 Growth 18 1 Growth 18
Health 370(+70) Attack damage 52(+2.6)
Health regen. 5+(0.5) Attack speed 0.632(+2.08%)
Mana 245(+58) Armor 8(+3.6)
Mana regen. 7(+0.6) Magic resist. 30(+0)
Attack range 600 Mov. speed N/A

Vanille, the Medic is a custom champion in League of Legends based on the medic role from Final Fantasy XIII.

Abilities

Salvation
ChampionSquare

When Vanille casts a spell on an allied champion with lower than 25% of maximum health reamining, that champion gains 30 armor and magic resist for 3 seconds.


Holy
RANGE: 700
COST: 70 / 90 / 110 / 130 / 150 mana
COOLDOWN: 16
ChampionSquare

Vanille marks a target enemy unit. After 3 seconds, a beam strikes that unit and deals damage based on how far it has walked when it was marked.

  • Magic damage per unit walked: 0.08 / 0.13 / 0.18 / 0.23 / 0.28 (+ 0.08% AP)
  • maximum magic damage with 350 movement speed: 88 / 143 / 198 / 253 / 308 (+ 88% AP)


Cure
RANGE: 700
COST: 60 / 80 / 100 / 120 / 140 mana
COOLDOWN: 15
ChampionSquare

Vanille heals an allied champion. If that champion's health is below 25% of its maximum health, the heal is doubled.

  • heal: 50 / 90 / 130 / 170 / 210 (+ 30% AP)
  • low health heal: 100 / 180 / 260 / 340 / 420 (+ 60% AP)


Esuna
RANGE: 600
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 30 / 26 / 22 / 18 / 14
ChampionSquare

Vanille removes all crowd control effects from an allied champion.


Arise
RANGE: 1000
COST: 300 / 250 / 200 mana
COOLDOWN: 400 / 300 / 200
ChampionSquare

Vanille revives one allied champion at the point of its death.

  • health restored: 50% / 75% / 100%


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