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Vid, The Time Bender

JmLyan May 29, 2015 User blog:JmLyan

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1 Growth 18 1 Growth 18
Health 480 (+75) Attack damage 48 (+2.8)
Health regen. 5.3 (+0.55) Attack speed 0.625 (+3%)
Mana 320 (+40) Armor 20 (+3.2)
Mana regen. 9 (+0.4) Magic resist. 30 (+0)
Attack range 525 Mov. speed N/A


Vid, the Time Bender is a custom champion in League of Legends.

Abilities

Zap
ChampionSquare

Vid's basic attacks deals 「 15 - 140 」「 15 - 140 (based on level) (10 + 5 / 10 at each level) 」 (+ 40% AP) bonus magic damage over 3 seconds.

Ability Details
Zap is an on-hit effect.


Stop
RANGE: 900
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Active: Vid fires a signal beam from his remote in a line, Stun icon stunning and dealing magic damage to the first enemy hit over a short duration.

  • Duration: 1 / 1.25 / 1.5 / 1.75 / 2
  • 「 Magic Damage per Second: 60 / 80 / 100 / 120 / 140 (+ 40% AP) 」「 Total Damage: 60 / 100 / 150 / 210 / 280 (+ 40 / 50 / 60 / 70 / 80% AP) 」
Ability Details
Stop is a linear colliding skillshot.


Ability Details
Next is a unit-targeted ability.


Record
RANGE: 500
COST: 70 mana
COOLDOWN: 26 / 23 / 20 / 17 / 14
ChampionSquare

Active: Vid records a target champion's current position, marking it with a red circle. For the next 4 seconds, Vid can cast Rewind.

Rewind
ChampionSquare

Active: Vid rewinds the time of the champion affected by Record, returning it to the marked spot. Its movement speed is then adjusted for 2 seconds based on whether it is an ally or enemy.

  • Movement Speed Change: 15 / 20 / 25 / 30 / 35% (+ 2% per 100 AP)
Ability Details
Record is a unit-targeted ability.

Rewind is an auto-targeted ability.


Pause
COST: 100 mana
COOLDOWN: 140 / 120 / 100
ChampionSquare

Active: Vid channels for 2 seconds, then briefly halts the reduction of cooldowns and temporary effect durations.

  • Duration: 1.5 / 2.25 / 3
Ability Details
Pause is a global ability.

Additional Information:

  • Effectively adds 1.5 / 2.25 / 3 seconds to all active cooldowns and effect durations.
  • Cooldowns started and temporary effects applied after Pause is cast are affected for the rest of the duration.


Change Log

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