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Vitana, the Shifting Force

JmLyan December 3, 2015 User blog:JmLyan

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1 Growth 18 1 Growth 18
Health 560 (+85) Attack damage 55 (+3.5)
Health regen. 5 (+0.5) Attack speed 0.625 (+2.5%)
Mana 320 (40) Armor 24 (+4)
Mana regen. 5 (+0.5) Magic resist. 30 (+0)
Attack range 500 Mov. speed N/A


Vitana, the Shifting Force is a custom champion in League of Legends.

Abilities

Shifting Tides
JMLyan ShiftingTides

Vitana alternately uses mana and health to pay for her abilities, starting with mana. When her current resource falls below 25% of the maximum, she switches to the other. This effect is disabled if her inactive resource is below 33% of the maximum.

Mana: Vitana's mana regeneration is disabled, and her abilities restore health equal to 25% of the damage dealt (33% effect for AoE).

Health: Vitana's health regeneration is disabled, and her abilities restore mana equal to 25% of the damage dealt (33% effect for AoE).

Ability Details
Shifting Tides is a self-buff.


Mana Bolt
RANGE: 900
COST: 5% maximum mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
JMLyan ManaBolt

Mana – Active: Vitana fires a projectile of concentrated mana in a line, dealing magic damage to the first enemy hit.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 7.5% bonus mana)

If Mana Bolt hits an enemy champion with current mana percentage lower than Vitana's current mana percentage, its cooldown is halved.

Life Bolt
RANGE: 900
COST: 5% maximum health
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
JMLyan LifeBolt

Health – Active: Vitana fires a projectile of pure lifeforce in a line, dealing physical damage to the first enemy hit.

  • Physical Damage: 60 / 90 / 120 / 150 / 180 (+ 7.5% bonus health)

Life Bolt's damage is increased by 1% for every 1% of the target's missing health and decreased by 1% for every 1% of Vitana's missing health.

  • Maximum Physical Damage: 120 / 180 / 240 / 300 / 360 (+ 15% bonus health)
Ability Details
Mana Bolt and Life Bolt are linear colliding skill shots.

Additional Information:

  • Mana Bolt's cooldown is always reduced against manaless champions.


Augurite
RANGE: 800
COST: 7.5% maximum mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
JMLyan Augurite

Mana – Active: Vitana slams the ground, causing crystallized mana to erupt in a line in front of her after a moderate delay, dealing magic damage to all enemies hit.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 10% bonus mana)

Mana crystals remain hidden underground for 20 seconds after erupting, quickly resurfacing each time Vitana casts Augurite. Enemies hit by multiple eruptions take 50% damage for each hit beyond the first.

  • Reduced Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 5% bonus mana)
Vigorite
RANGE: 800
COST: 7.5% maximum health
COOLDOWN: 18 / 17 / 16 / 15 / 14
JMLyan Vigorite

Health – Active: Vitana slams the ground, causing crystallized lifeforce to erupt in a line in front of her after a moderate delay, dealing physical damage to all enemies hit.

  • Physical Damage: 80 / 120 / 160 / 200 / 240 (+ 10% bonus health)

Vigorite's damage increases the further away it hits, up to double damage at maximum range.

  • Physical Damage: 160 / 240 / 320 / 400 / 480 (+ 20% bonus health)
Ability Details
Augurite and Vigorite are linear area of effect abilities.


Arcanum
RANGE: 1000 / 300
COST: 10% maximum mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
JMLyan Arcanum

Mana – Active: Vitana conjures a cloud of mana at a target ground location after a short delay, dealing magic damage to all enemies hit.

  • Magic Damage: 50 / 100 / 150 / 200 / 250 (+ 10% bonus mana)

The cloud lingers for 5 seconds, reducing Vitana's basic ability cooldowns while she's inside it. Allied champions recieve half the effect while inside the cloud.

  • Cooldown Reduction: 30 / 35 / 40 / 45 / 50%
Vitae
RANGE: 1000 / 300
COST: 5% maximum health
COOLDOWN: 20 / 19 / 18 / 17 / 16
JMLyan Vitae

Health – Active: Vitana conjures a cloud of lifeforce at a target ground location after a short delay, dealing physical damage to all enemies hit.

  • Physical Damage: 50 / 100 / 150 / 200 / 250 (+ 10% bonus health)

The cloud lingers for 5 seconds, amplifying Vitana's damage against enemies inside it. Allied champions recieve half the effect against enemies inside the cloud.

  • Damage Amplification: 8 / 11 / 14 / 17 / 20%
Ability Details
Arcanum and Vitae are ground-targeted area of effect abilities.

Additional Information:

  • Arcanum's cooldown reduction is applied separately from the cooldown reduction stat, allowing for a maximum of 58 / 61 / 64 / 67 / 70% reduction (49 / 50.5 / 52 / 53.5 / 55% for allies).



Rejuvenate
COOLDOWN: 150 / 125 / 100
JMLyan Rejuvenate

Mana – Passive: Vitana has increased bonus mana.

  • Bonus Mana: 5 / 10 / 15%

Mana – Active: Vitana gathers energy, channeling for 2.5 seconds. If she completes the channel, she releases the stored energy, restoring 100% of her missing mana over 5 seconds.

Rejuvenate's passive is disabled while it is on cooldown.

Revitalize
COOLDOWN: 150 / 125 / 100
JMLyan Revitalize

Health – Passive: Vitana has increased bonus health.

  • Bonus Health: 5 / 10 / 15%

Health – Active: Vitana gathers energy, channeling for 2.5 seconds. If she completes the channel, she releases the stored energy, restoring 100% of her missing health over 5 seconds.

Revitalize's passive is disabled while it is on cooldown.

Ability Details
Rejuvenate and Revitalize are self-targeted abilities.

Additional Information:

  • Vitana keeps her current health percentage as she switched between mana and health forms.
  • The amount restored over the duration is determined as the channel ends.


Change Log

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