Zadrei, the Title is a custom champion in League of Legends. Zadrei starts with one rank in each of his basic abilities, and can level them up to rank 6.
Zadrei creates spells by mixing three components, one for each of his basic abilities. Using one of his basic abilities allows him to choose between up to four of that ability's components by pressing Q, W, E or R respectively.
Active: Zadrei chooses a component that determines how his spell is targeted. The selected target component also determines the spell's base damage.
Zadrei's spell will hit all visible enemy champions after a 1.5 seconds delay.
The Global Target Component is only available after learning it by ranking up Spell Craft, and it scales with Spell Craft's rank.
Magic Damage: 150 / 250 / 350 (+ 45% AP)
Active: Zadrei chooses a component that determines the spell's area. The selected area component also determines how much damage is dealt to secondary targets.
No Area Component
Zadrei's spell will gain no extra area, but will deal bonus magic damage.
Single + Multi Maximum Total Damage: 824 (+ 168% AP)
Location + Multi Maximum Single Target Damage: 365 (+ 112,5% AP)
Reverse Area Component
COOLDOWN: 25 / 20 / 15
Zadrei's spell will hit allied units instead of enemies and healing units hit instead of dealing damage.
The Reverse Area Component is only available after learning it by ranking up Spell Craft, and it scales with Spell Craft's rank.
Active: Zadrei chooses a component that determines what additional effects the spell has.
Stun Effect Component
COOLDOWN: 13 / 12 / 11 / 10 / 9 / 8
Zadrei's spell will stun enemies hit. The stun duration is reduced for secondary targets.
If combined with a location target or global target component, the stun duration is reduced for all targets hit instead.
If combined with a reverse area component, the spell removes crowd control effects from allies hit instead.
Zadrei's spell will reduce armor and magic resistance of enemies hit for 3 seconds.
If combined with a reverse area component, the spell increases armor and magic resistance of allied champions hit instead.
Zadrei's spell will generate a new spell fragment.
The Recharge Effect Component is only available after learning it by ranking up Spell Craft, and it scales with Spell Craft's rank.
COST: 1 spell fragment
Passive: Zadrei periodically gains spell fragments and can have up to 1 / 2 / 3 / 4 at a time. He also gains one spell fragment for each kill he gains.
Fragment Generation: 16 / 12 / 8 / 4
Active: Zadrei crafts a spell by combining and consuming his selected components and then casts the spell.
Zadrei begins with one rank in Spell Craft and can increase it at levels 6, 11, and 16. In addition, each rank of Spell Craft allows Zadrei to learn an additonal component from one of his abilities.
Clarified how Spell Craft works.
Added missing interaction between Reverse and Weaken components.
Global Target Component
Cooldown increased to 160 / 140 / 120 from 120 / 100 / 80.