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Zelun, the Crowd Herder

JmLyan May 28, 2013 User blog:JmLyan

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1 Growth 18 1 Growth 18
Health 380 (+70) Attack damage 48 (+3)
Health regen. 5 (+0.5) Attack speed 0.625 (+2.2%)
Mana 240 (+60) Armor 8 (+4)
Mana regen. 7 (+0.6) Magic resist. 30 (+0)
Attack range 550 Mov. speed N/A

Zelun, the Crowd Herder is a custom champion in League of Legends.

Abilities

Natural Immunity
ChampionSquare

Zelun is unaffected by all crowd control effects, but take true damage over the duration that effect would have had. Crowd control reduction doesn't reduce the duration of the damage over time effect. True damage dealt is doubled if the source of the crowd control effect doesn't inflict damage.


  • Slow: 50 true damage per second multiplied by slow potency
  • Blind: 15 true damage per second
  • Snare: 20 true damage per second
  • Entangle: 25 true damage per second
  • Silence: 25 true damage per second
  • Airborne: 30 true damage per second
  • Stun: 30 true damage per second
  • Polymorph: 30 true damage per second
  • Forced Action: 40 true damage per second
  • Suppression: 50 true damage per second


Seal Cycle
RANGE: 650
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Active: Zelun deals magic damage to a target enemy and inflicts a crowd control effect based on the number of times he has cast Seal Cycle. The crowd control effect starts as Slow, and then cycles in the following order: Snare, Silence, Stun, Slow. The effect the next Seal Cycle will have is visible to both teams.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AP)
  • Slow: 20% / 25% / 30% / 35% / 40%
  • Slow Duration: 1 / 1.5 / 2 / 2.5 / 3
  • Snare Duration: 1 / 1.25 / 1.5 / 1.75 / 2
  • Silence Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5
  • Stun Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5


Pain Release
RANGE: 650
COST: 50 / 65 / 80 / 95 / 110 mana
COOLDOWN: 12
ChampionSquare

Active: Zelun removes all crowd control effects from a target enemy champion, dealing magic damage to it and bonus magic damage if at least one effect was removed.

  • Magic Damage: 50 / 90 / 130 / 170 / 210 (+ 50% AP)
  • Bonus Magic Damage: 30 / 50 / 70 / 90 / 110 (+ 40% AP)
  • Total Magic Damage: 80 / 140 / 200 / 260 / 320 (+ 90% AP)


Lock Transfer
RANGE: 650
COST: 40 / 60 / 80 / 100 / 120 mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
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Active – On Ally Cast: Zelun removes a crowd control effect, prioritizing hard crowd control. Zelun then stores the crowd control effect. If Zelun already has a stored crowd control effect, the previous one is removed and the new one stored in its stead. Knockups, knockbacks, pulls, flings and suppressions can't be removed.

Active – On Enemy Cast: Zelun deals magic damage to a target enemy. If he has a crowd control effect stored, it is consumed and applied to the target for the same duration as its remaining duration when stored.

  • Magic Damage: 70 / 110 / 150 / 190 / 230 (+ 60% AP)


Shared Suffering
RANGE: 650
COST: 100 mana
COOLDOWN: 140 / 120 / 100
ChampionSquare

Zelun deals magic damage to an enemy champion and half the damage to enemies in a 400-radius area around the target. If that enemy champion was under the effect of at least one crowd control effect, other enemies hit become affected by all of that champion's crowd control effects for half of their base durations.

  • Magic Damage: 150 / 250 / 350 (+ 70% AP)


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