After reaching maximum range, the orb returns towards Zikai, dealing minor damage on its way back. If he catches it, he will fire the orb again in the direction of the cursor after a short delay. Zikai can have up to 3 orbs in motion at a time.
Damage from overlapping Fusion Blasts caused by multiple orb detonations will stack.
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 14 / 12 / 10 / 8 / 6
Active: Zikai fires an energy spark in a line, dealing magic damage to all enemies it hits. The spark will rebound off walls and both allied and enemy champions, resetting its remaining range and allowing it to hit enemies it has already hit once more.
Active: Zikai summons an enchanted sphere in front of him and begins channeling. While he is channeling, the sphere will follow the cursor until it hits a wall or an enemy champion, dealing magic damage if it hits a champion.
Magic Damage: 200 / 350 / 500 (+ 80% AP)
Zikai can still cast his basic spells while channeling.
If Guided Sphere triggers Fusion Blast, Zikai will blink to the explosion and Guided Sphere's cooldown is reduced by 50%.
Guided Sphere is a skillshot that follows the cursor.