1 Growth 18 1 Growth 18
Health 545.62 (+ 79) Attack damage (+0)
Health regen. 5.60 (+ 0.66) Attack speed 0.70 (+ 3.4%)
Mana 357.7 (+50) Armor 24.15(+3.85)
Mana regen. 6.51 (+0.85) Magic resist. 30.0 (+0)
Attack range 500 Mov. speed 335

Hi this is my champion concept: Thrender, the Element Master. Yes, as an elemental master, he is inspired by Avatar (cartoon) Thrender has an ability mechanic similar to Udyr in a sense that he has no ultimate ability, but not too similar in a sense that he has no stance, persistent effects, etc. Thrender is about 21 - 25 years of age. Also, the other inspiration of this champ is the rumored skin LuxSquare.png Elementalist Lux [S|L], that before Lux became an elementalist, she met Thrender on a journey, and through him, Lux learned how to use the 4 elements (this is for the lore, but I don't have it yet 'cuz I haven't thought of any events that would lead to that)

Abilities

Elemental Identity
STATIC COOLDOWN: 15
Johnarch77 Elements

Innate: Thrender has no ultimate ability: instead, any ability can be learned from the start and each has 5 ranks. Also, each ability has a passive which enhances its effectiveness.

Elemental Identity: Thrender is offered a selection of elements, which can be seen above each corresponding abilities. Once selected, it becomes Thrender's principal element, making it his Elemental Identity until another one is selected. Thrender and a specific ability is strengthened by Elemental Identity;

  • Identity: Fire- Thrender's basic attacks burn his target, dealing 30 - 200 (based on level) (+ 35% AP) magic damage over 3 seconds. Also, the number of basic attack in Fire Wave is increased to 2.
  • Identity: Wind- Thrender gains 25 / 30 / 35 / 40 movement speed which lowers to 10 / 15 / 20 / 25 if Thrender is in combat (full effectiveness is restored if Thrender has not taken damage for 5 seconds). Also, every time Thrender basic attacks, he gains 20% attack speed for 2 seconds (this can stack for up to 5 times).
  • Identity: Water- Thrender regenerates 2.5 / 3 / 3.5 / 4 of his maximum health every second. This effect is lowered to 25% while in combat (full effectiveness is restored if Thrender has not taken damage for 5 seconds). Also, the duration of Crystallized Ground is doubled.
  • Identity: Earth- Thrender gains 10 / 15 / 20 / 25 armor and magic resistance. Also, the elevation time for a rock is reduced to 4 seconds.

Ability Details
-
  • The burn damage from Identity: Fire does not apply spell effects.



Fire Wave
RANGE: 825
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 10
Recharge Time: 9 / 8.5 / 8 / 7.5 / 7
Johnarch77 Fire

Passive: Periodically, Thrender stores a spark, up to a maximum of 2 can be stored at once.

  • Magic Damage per attack: 60 / 80 / 90 / 100 / 110 (+ 40% AP)

Active: Thrender's next basic attack within 7 seconds gain range and release a wave of fire, dealing magic damage to his target and all enemies in a line.

Activating Fire Wave consumes all stored spark, each increases the number of attacks by 1 (up to a maximum of 3 attacks and 4 attacks if Thrender's identity is Fire).

Fire Wave resets Thrender's autoattack timer.

Ability Details
Fire Wave's active is a self-buff that modifies Thrender's next basic attack in to an on-attack effect.

Additional Information:

While the ability is active, Air Twister cannot be activated.



Air Twister
RANGE: 350 / 100
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 10
Johnarch77 Air

Passive: Moving for 4 seconds without stopping stores a breeze, up to a maximum of 2 can be stored at once.

  • Magic Damage: 30 / 60 / 90 / 120 / 150 (+ 30% AP)

Active: Thrender dashes towards the target location. On his next basic attack within 3 seconds, Thrender creates a twister, dealing magic damage to his target and all enemies around it and Airborne icon knocking them in to the air for 0.5 second.

The attack consumes all breeze, each increases the Airborne icon airborne duration by 0.25 second.

Ability Details
Air Twister's active is both a linear dash and a self-targeted buff with an on-attack effect and area of effect component.

Additional Information:

While the ability is active, Flame Wave cannot be activated.



Water Spikes
RANGE: 400 / 150
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 10
creation time: 9 / 8.5 / 8 / 7.5 / 7
Johnarch77 Water

Passive: Periodically, Thrender creates a small area of Crystallized Ground nearby which lasts for up to 7 seconds or when Water Spikes is cast on it. Enemies on it are Slow icon slowed by 11 / 14 / 17 / 20%.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+ 100% AP)

Active: After a 0.8 second delay, Thrender generates Water Spikes in a block on the ground, dealing magic damage to enemies impaled.

If Water Spikes is cast on a Crystallized Ground, it turns to Ice Spikes, dealing true damage instead.

Ability Details
The Crystallized Ground is a timed, ground-targeted area of effect passive ability.

Additional Information:

  • Thrender tries to create Crystallized Ground near an enemy champion.
  • Thrender does not create a Crystallized Ground if he is concealed in a brush.



Rock Hurl
RANGE: 550 / 900 / 175
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 10
Johnarch77 Earth

Passive: Thrender elevates a rock every 8 seconds which returns to the ground after 10 seconds or when he gets too far away from it.

  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 60% AP)
  • Resistance Reduction: 6 / 9 / 12 / 15 / 18 %

Active: Thrender throws a rock to the target area. Enemies struck take magic damage and their armor and magic resistance is reduced for 3 seconds.

Thrender can take an elevated rock by approaching it, refreshing the cooldown of Rock Hurl.

Ability Details
Rock Hurl's passive is a timed, ground-targeted trap.

Additional Information:

  • Thrender tries to elevate rock's near him and not on top of walls.
  • Thrender does not elevate a rock if he is concealed in a brush.