Hi this is my champion concept: Thrender, the Element Master. Yes, as an elemental master, he is inspired by Avatar (cartoon) Thrender has an ability mechanic similar to Udyr in a sense that he has no ultimate ability, but not too similar in a sense that he has no stance, persistent effects, etc. Thrender is about 21 - 25 years of age. Also, the other inspiration of this champ is the rumored skin Elementalist Lux [S|L], that before Lux became an elementalist, she met Thrender on a journey, and through him, Lux learned how to use the 4 elements (this is for the lore, but I don't have it yet 'cuz I haven't thought of any events that would lead to that)
Innate:Thrender has no ultimate ability: instead, any ability can be learned from the start and each has 5 ranks. Also, each ability has a passive which enhances its effectiveness.
Elemental Identity: Thrender is offered a selection of elements, which can be seen above each corresponding abilities. Once selected, it becomes Thrender's principal element, making it his Elemental Identity until another one is selected. Thrender and a specific ability is strengthened by Elemental Identity;
Identity: Fire- Thrender's basic attacksburn his target, dealing 30 - 200 (based on level)(+ 35% AP)magic damage over 3 seconds. Also, the number of basic attack in Fire Wave is increased to 2.
Identity: Wind- Thrender gains 25 / 30 / 35 / 40movement speed which lowers to 10 / 15 / 20 / 25 if Thrender is in combat (full effectiveness is restored if Thrender has not taken damage for 5 seconds). Also, every time Threnderbasic attacks, he gains 20% attack speed for 2 seconds (this can stack for up to 5 times).
Identity: Water- Threnderregenerates2.5 / 3 / 3.5 / 4 of his maximum health every second. This effect is lowered to 25% while in combat (full effectiveness is restored if Thrender has not taken damage for 5 seconds). Also, the duration of Crystallized Ground is doubled.
Identity: Earth- Thrender gains 10 / 15 / 20 / 25armor and magic resistance. Also, the elevation time for a rock is reduced to 4 seconds.
The burn damage from Identity: Fire does not apply spell effects.
COST: 50 / 60 / 70 / 80 / 90 mana
Recharge Time:9 / 8.5 / 8 / 7.5 / 7
Passive: Periodically, Thrender stores a spark, up to a maximum of 2 can be stored at once.