Upon taking fatal damage, Vengeance activates and places Aesir into stasis for 1 second, restoring 30% of of his maximum health and mana over the stasis duration. For 6 seconds, Aesir becomes immune to all damage and abilities that are not from the champion that had slain him. If Aesir successfully slays that champion, he becomes fully revived. If that champion is not slain after 6 seconds, Aesir dies and Vengeance goes on half cooldown.
COST: 60 / 70 / 80 / 90 / 100 mana
Active: Aesir hurls his greatsword to a target location, which then returns to him. Enemies in its path take physical damage, with 15% reduced damage to each subsequent target, down to a minimum of 40%. Enemies hit on the way back are slowed for 2.5 seconds.