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|(Innate): Right before Chronos takes lethal damage,he moves back in time,teleporting to position he was 10 seconds before and swapping his mana with his health.This passive requires at least 100 mana to activate.This passive has 180 second cooldown.|
|(Active): Chronos deals magic damage to all targets around him,adding a percent of damage dealt to Chronos's hp5 for 10 seconds|
Bonus hp5: 0 (+0.1 damage dealt)
Magic Damage: 40 / 80 / 120 / 160 / 200 (+0.8 Ability Power)
Cooldown: 5 / 4.5 / 4 / 3.5 / 3 seconds
Mana: 50 / 60 / 70 / 80 / 90
|(Passive): When Chronos's health is over an fixed percent of his total health,he gains 10/20/30/40/50 Movement speed and Ability Power.This bonus ability power doesnt stack with itself.|
Ability Power and Movement speed: 10 / 20 / 30 / 40 / 50 (+0.2 Ability Power)
|(Active): On enemy target: Chronus deals a percent of target hp5 plus additional damage as magic damage,and slows target by for 2 seconds.
On ally target: Chronus heals a percent of target hp5 plus some additional health,and increases target movement speed for 2 seconds
Magic Damage: 30 / 45 / 60 / 75 / 90% of target hp5 + 40/75/110/145/180 (+0.1 Ability Power)
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Slow: 10 / 20 / 30 / 40 / 50% for 2 seconds
Heal: 30 / 45 / 60 / 75 / 90% of target hp5 + 40/60/80/100/120 (+0.1 Ability Power)
Movement speed increase: 10 / 20 / 30 / 40 / 50% of target movement speed for 2 seconds (+0.05 Ability Power)
Mana: 40 / 45 / 50 / 55 / 60
|(Active):Chronus channels for 2 seconds, then dashes to an area dealing true damage every half-second to enemies and himself for 4 seconds.
If Chronus dies while Time Freeze is active he will stun enemies for 2 seconds and Chronus' kills or assists after the activation of Time Freeze reduce his death time.Any Movement Impairing effects except slows will cause your ultimate to be interrupted and will trigger a stun.Time Swap activation will also trigger stun.
True damage per tick : 75 / 100 / 125 (+0.1 Ability Power)
Maximum true damage: 600 / 800 / 1000 (+0.8 Ability Power)
Mana Cost: 100 / 150 / 200 (+70% Maximum Mana)
Channeling Time: 2 seconds
Diameter of Aoe: 700 / 850 / 1000
Stun Time: 2 seconds
Respawn Timer reduction: 5 / 8 / 11 seconds per champion kill/assist
Range : 2500
Cooldown: 200 / 175 / 150 seconds
1.Hitting multiple enemies with your Time Blast and then using your Time Forward on yourself will cause you to regenerate way more health than without Time Blast.
2.Try to avoid dieing in place you were 10 seconds before,because you will be revived just to die once more.Also avoid getting Guardian Angel if you're having trouble with this.GA will cause your "revive" to revive you in place you were 7 instead of 10 seconds ago(considering you die instantly).