Innate: Trypoon can accumulate up to 100 Momentum.
At maximum Momentum, the pool is reset and Trypoon is healed for 30 - 200 (based on level)(+40% ability power), also gaining 50% bonus movement speed that decays over 2 seconds.
If Trypoon takes lethal damage, Perennial Wind is automatically activated, that instance of damage is nullified and his current health is instead set to 60 - 400 (based on level)(+80% ability power). This effect can only occur once every 60 seconds.
Trypoon generates 30 Momentum on ability use and 10 on-hit against enemy champions.
Momentum decays at a rate of 20 per second while out of combat.
Passive: Trypoon gains bonus attack range as he travels, up to a upper limit, at a rate of 1% per 10 distance. The bonus range is reset every time Trypoon attacks.
Active: Trypoon transforms into a gust of wind, becoming untargetable and dashing forward in a line, dealing magic damage to all enemies hit.
Applies on-hit effects.
50 / 25 / 50 / 75 / 100(+30% ability power)
Maximum bonus AA range:
Trypoon is untargetable while dashing.
Passive: Every time Trypoon uses an ability, he conjures a barrier of wind around himself that dissipates after blocking the first crowd control effect that would have hit Trypoon or after a short time.
Active: Trypoon empowers his Wind Barrier and, after a short delay, knocks back nearby enemies. The ability will be interrupted and go on cooldown if the barrier is broken before the delay ends.
0.5 / 0.625 / 0.75 / 0.875 / 1 seconds
Active: Trypoon dissappears from the map and creates a mirror image in his place, assuming control of it. The clone's health will rapidly decay if it moves a certain distance away from Trypoon's original location. The mirror image shares the state of Trypoon at the time of casting and can attack, use abilities, items etc. Any experience it gains will be granted to Trypoon as well.
If the clone dies then Trypoon will reappear in his original spot and will be Disabled for a long period of time, unable to move and attack, use abilities, items or summoner spells. Trypoon and the clone share Momentum and all cooldowns. Wind Avatar has no time limit and can be cancelled at any time, unless in combat.
1500 / 1750 / 2000 / 2250 / 2500
20% maximum health per second
Disability cannot be blocked by spell shields or cleansed in any way but its duration is affected by tenacity.
In combat = dealt or taken damage within the last 5 seconds.
While the clone is active, Trypoon is immune to damage, untargetable and cannot be seen by both allies and enemies.
Active: Trypoon enters the Tempest state for 6 seconds.
While in Tempest state, Passing Gust's cooldown is refreshed and it can be used 3 times in succession. There is a 0.4s base cooldown between each use. Champion kills and assists allow Trypoon to cast Passing Gust an additional time and prolong Raging Tempest duration by 2 seconds.
While Raging Tempest is active, Trypoon gains Slow Immunity and his ability power is greatly increased.