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Ignir,The Eternal Flame

KROLK88 January 24, 2013 User blog:KROLK88

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1 Growth 18 1 Growth 18
Health 400 (+80) 1760 Attack damage 53 (+3) 104
Health regen. 5.5 (+0.6) 15.7 Attack speed 0.620 (+2.7%) 46.5%
Mana 0 (+0) 0 Armor 16 (+3) 67
Mana regen. 0 (+0) 0 Magic resist. 30 (+0) 30
Attack range 150 Mov. speed 335



Patch V1.0.0.113
Bleedful Presence
Bleedful Presence
(Innate): Ignir is covered with eternal flames,causing all nearby enemies to take true damage per second,over time,stacking up to 6 times.(Dmg increases at lvl 6,11 and 16)
All enemies in 600 radius around Ignir take 1/2/3/4 true damage per second,stacking up to 6 times,over 6 seconds.Enemies in radius get a stack every 1 second.
Ability Description Leveling up
Flame Circle
Flame Circle
(Toggle): Ignir creates a large flame circle around himself.Enemies in circle take 3 times more damage from Bleedful Presence,and have their healing reduced by 50%.Stacks additively with Blinking Flame's trail of fire and Inferno effects.

Circle diameter: 300 / 380 / 460 / 540 / 600

Health Cost: 2% per second

Cooldown: 2 seconds after toggling off

Blinking Flame
Blinking Flame
(Active): Ignir blinks forward leaving a trail of fire behind for 6 seconds that increases damage of Bleedful Presence on enemies standing on it 3 times.

Blink range: 450 / 500 / 550 / 600 / 650

Cooldown: 18 / 17 / 16 / 15 / 14 seconds

Bombardment.png
Purifying Flame
(Active): Ignir purifyies units around him,removing all slows and silence effects from allies and healing them lightly,and removing all shield and invulnearabily effects from enemies

Healing: 30 / 50 / 70 / 90 / 110 (+0.05 bonus health)

Cooldown: 20 seconds

Diameter: 500

Health Cost: 30 / 50 / 70 / 90 / 110

 
Burnout.png
Inferno
(Active): Ignir calls upon the might of the eternal flame,igniting large area around him,causing nearby enemies to take 5 times more damage from Bleedful Presence and dealing magic damage over time.

Aoe diameter: 350 / 500 / 650

Magic Damage per half a second: 16 / 28 / 40 (+0.01 bonus health)

Total Magic Damage: 224 / 476 / 800 (+0.2 bonus health)

Duration: 7 / 8.5 / 10 seconds

Cooldown: 180 / 135 / 90 seconds

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