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Incantir, The Spellstealer

KROLK88 June 9, 2013 User blog:KROLK88

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1 Growth 18 1 Growth 18
Health 365 (+80) 1725 Attack damage 50 (+3) 101
Health regen. 4.35 (+0.6) 14.6 Attack speed 0.628 (+2.35%) 40.6%
Mana 300 (+58) 1286 Armor 10.5 (+3) 61.5
Mana regen. 8 (+0.8) 21.6 Magic resist. 30 (+1.3) 52.1
Attack range 420 Mov. speed 340


Patch V1.0.0.113
Acceleration Gate.png
Magic Well
(Innate): Incantir absorbs energy of spells he gets hit with,increasing his magic resistance by 5% of magic damage taken calculated before reductions(applied before damage) for 6 seconds.Multiple magic resist gains stack ,but each gain has separate duration and magic resistance gained cannot exceed 5.5/7/8.5/10% of Incantir's current mana(Cap increases at lvl 6,11 and 16).
Ability Description Leveling up
Ability.jpg
Mana Absorb
(Active): Incantir casts a magic ward on himself for 6 seconds,absorbing damage.Damage absorbed this way grants 2 times more magic resistance from Magic Well.

Shield size and mana cost: 30 / 55 / 80 / 105 / 130 (+0.1 maximum mana)

Cooldown: 18 / 16 / 14 / 12 / 10 seconds

Energy Storm
Energy Storm
(Active): Incantir shoots 2 balls of lighting at targeted direction that explode upon collding with terrain,minion or champion,dealing magic damage and silencing targets in the area.Subsequent balls hitting the same champion will only deal 35% damage.

Magic Damage per ball: 55 / 80 / 105 / 130 / 155 (+0.9 AP)

Maximum Damage to 1 target: 74.25 / 108 / 141.75 / 175.5 / 209.25 (+1.215 AP)

Cooldown: 18 / 17 / 16 / 15 / 14 seconds

Mana: 80 / 100 / 120 / 140 / 160

Silence duration: 0.7 / 0/85 / 1 / 1.15 / 1.3 seconds (+0.0005 maximum mana)

Aoe diameter: 150

Crystalline Exoskeleton.png
Magic Armor
(Passive): Incantir's Armor is increased by a part of his magic resist.

(Active: Incantir doubles the bonus armor gains for 8 seconds,but decreases his magic resist by the amount gained.Magic resist cap from Magic Well is also reduced.

Passive magic resist to armor ratio: 5 / 6.25 / 7.5 / 8.75 / 10% (+0.005 maximum mana)

Cooldown: 20 seconds

Active magic resist to armor ratio: 10 / 12.5 / 15 / 17.5 / 20% (+0.01 maximum mana)

Magic resist and Mana Well magic resist cap reduction: 10 / 12.5 / 15 / 17.5 / 20%

 

Mana: 80

Event Horizon.png
Magic Amplification
(Passive): Allies near Incantir receive 5/7.5/10% of his magic resist.

(Active): Incantir increases magic damage dealt by spells in the area and his Magic Well resist cap.

Spell damage dealt and Magic Well resist cap increase: 40 / 60 / 80% (+0.04 AP)

Duration: 7 / 8.5 / 10 seconds

Cooldown: 220 / 170 / 120 seconds

Aoe diameter: 500

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