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|(Innate): Magglad gains 0.2% Lifesteal for each percent of health missing,and an additional 50% of this each time he scores a kill,stacking up to 5 times.Champion kills grant 5 stacks instantly.Stacks last for 10 seconds and are refreshed on each kill.|
|(Passive): Magglad gains additional attack damage each time he kills an enemy,stacking up to 1/2/3/4/5 times,lasting 10 seconds,and refreshing its duration at each kill.While active,crowd control effects duration is decreased by 20% per stack.|
Bonus Attack damage per stack: 10 / 15 / 20 / 25 / 30
CC duration reduction: 20% per stack
|(Active): Magglad throws an harpoon at targetted direction,immobilizing,blinding and dealing physical damage to enemies hit.|
Physical Damage: 50 / 75 / 100 / 125 / 150 (+1.0 AD)
Cooldown: 18 / 17 / 16 / 15 / 14 seconds
Immobilize and blind duration: 1 / 1.2/1.4 / 1/6 / 1.8 / 2 seconds
Shell of Blood
|(Passive): Magglad becomes increasingly resistant,decreasing physical damage taken by an emount equal to his lifesteal plus a small amount.|
Absorb shield on each physical hit: 15 / 20 / 25 / 30 / 35 (+1.0 Lifesteal)
|(Passive): Enemies hit by Magglad have their attack damage and armor decreased
(Active): Magglad furiously strikes enemies in lane in front of him,dealing physical damage,and applying an true damage bleed on targets hit over 6 seconds.
Physical damage: 150 / 275 / 400 (+1.5 AD)
True damage per second: 10 / 18 / 26 (+0.1 AD)
Total true damage: 60 / 108 / 156 seconds (+0.6 AD)
Range and line width: 500
Cooldown: 180 / 140 / 100 seconds