Olvor's armor and magic resistance that are not from items or buffs are increased by 1% per every 1% of health he is missing.
Bonus is calculated from base,passive,runes and masteries armor and mr.
Base bonus armor/mr per 1% health missing:
LVL 1: 0.268/0.3125(At <0.5% hp,26,8/31,25)
LVL 18: 0.914/0.525(AT <0.5% hp,91.4/52.5)
Active:Olvor enhances his next attack to be a quick strike.The next Olvor attack's animation will be shortened to 0.1 second and it will cause any autoattack from Olvor's target within a second from quick strike to glance, causing it to deal 25% damage.
(80 / 90 / 100 / 110 / 120% AD)
Passive: Olvor will regenerate 0.5/0.75/1/1.25/1.5% of his maximum health every second,unless there're no allied units within 750 range of Olvor.This includes champions and their corpses,minions,turrets,and pets.
COOLDOWN: 18/16/14/12/10 seconds
Passive: Olvor takes reduced damage from champion auto-attacks.
Active: Olvor raises his shield,blocking the next autoattack or single-target ability that would hit him,negating any effect it would apply including damage.
Auto attack damage reduction:
10 / 15 / 20 / 25 / 30(+ 1% bonus health)
COOLDOWN: 90/75/60 seconds
Active: Olvor focuses on defending an ally,intercerpting any single target damage he would take,for 4/5/6 seconds or until he dies.While active,Olvor will act as if he had Shield Block active.