Now I'm sure we're all aware of how problematic Tryndamere can be. What's more, in my personal opinion, his kit doesn't really match "raging barbarian the charges into battle while refusing to die". It's binary and when he gets ahead, can be just genuinely overloaded. What's more, he's just rampant in his splitpushing. So here I am, offering a hypothetical rework of the Barbarian King.

Please note that this is my first time working with the templates for Champions, so the whole thing is incomplete. Thus, this is very much a work in progress. Besides that, I look forward to hearing feedback and ideas!

Rework Data Edit

1 Growth 18 1 Growth 18
Health 547 (+88) Attack damage (+0)
Health regen. 7.8 (+1.2) Attack speed 0.69 (+3.2%)
Fury 100 Armor 24.108 (+3.1)
    Magic resist. 32.1 (+1.25)
Attack range 125 (Melee) Mov. speed N/A


Undying Rage

Tryndamere builds up fury whenever he lands a basic attack or takes damage, gaining increased fury when he lands a critical hit or attacks an enemy champion of higher level, while gaining less fury when attacking an enemy champion of lower level. Upon reaching maximum fury Undying Rage activates, and Tryndamere's HP cannot be reduced below 1 for the next 2 / 4 / 6 seconds or until his fury dissipates. While Undying Rage is active, any damage that would reduce Tryndamere below 1 HP instead consumes a portion of his fury.

Vicious Cleave
RANGE: 200 (Leap)
COST: None
COOLDOWN: 15 / 14 / 13 / 12 / 11 / 10

active: Tryndamere lunges forward while swinging his sword downward, dealing damage to all enemies within range. Enemies struck by the blade are slowed for 40% by 1 second.

  • physical damage: 70 / 105 / 140 / 175 / 210 (+ 130% AD)

While Undying Rage is active Tryndamere's swing tears open a wound in the earth, which deals damage over time to those who stand in the location.

Ability Details
Vicious Swing is a leap that deals damage in a line.

Additional Information:

  • Vicious Swing does not apply on-hit effects.
  • Vicious Swing cannot critically strike.

Raging Bellow
RANGE: 650
COST: 15% Max Fury

active: Tryndamere unleashes a rage-fueled roar in a narrow cone. The closest enemy facing Tryndamere is stunned for 1.25 seconds, while all enemies beyond the first or facing away from Tryndamere are slowed for 2 seconds.

  • slow: 15 / 20 / 25 / 30 / 35
Ability Details
Raging Bellow is a pass through conical skillshot

COST: 20% Max Fury
COOLDOWN: 25 / 24 / 23 / 22 / 21

passive: Tryndamere gains bonus Attack Speed for 1 second whenever he lands a critical hit, stacking up to 5 times. active: For the next 4 seconds Tryndamere's basic attacks are guaranteed critical hits.

  • bonus attack speed: 2% / 2.5% / 3% / 3.5% / 4%
  • max bonus: 10% / 12.5% / 15% / 17.5% / 20%
Ability Details

Inducing Rage
COST: 75% Current Health
COOLDOWN: 80 / 70 / 60

passive: Tryndamere gains 10/15/20% Lifesteal. Tryndamere loses this passive effect when Undying Rage is active. active: Tryndamere tears open his own wounds, forcefully inducing Undying Rage and granting him Max Fury. Tryndamere can activate Inducing Rage even while stunned or silenced.

  • passive lifesteal: 10 / 15 / 20%
Ability Details

Additional Information:

  • Inducing Rage can be activated even while Undying Rage is on cooldown, and does not alter Undying Rage's cooldown in any way.