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Eden the Judge

Kagiretz February 10, 2014 User blog:Kagiretz
1 Growth 18 1 Growth 18
Health 500 (+75) Attack damage 55 (+3.0)
Health regen. 7.5 (+0.55) Attack speed 0.650 (+2.0%)
Mana 250 (+25) Armor 16 (+3,0)
Mana regen. 6.5 (+0.45) Magic resist. 30 (+1.5)
Attack range 120 (Melee) Mov. speed N/A
Eden, the Judge is a custom champion in League of Legends.

Abilities

Endless Will
ChampionSquare

Eden converts %10 / %20 / %30 / %40 / %50 of the taken damage to healt regen.


Heavenly Charge
RANGE: 625
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
ChampionSquare

Active: Eden charges foward with this shield, knocking enemies into the back and it deals physical damage.

  • Physical Damage: 60 / 100 / 140 / 180 / 220 (+ 80% bonus AD)


Lighting Smite
RANGE: 575
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 20
ChampionSquare

Active: Eden jumps air and smash down with lighting bolts. First landing to down deals physical damage and knock ups enemys for 1 second after then lighting bolts drops randomly around him to enemies and it deals magic damage who its in the area. Bolts cannot hit the same target more than 2.

  • Physical Damage: 30 / 60 / 80 / 100 / 130 (+ 50% AD)
  • Bolts Magic Damage: 30 / 60 / 80 / 100 / 130 (+ 60% AP)
  • Lighting Bolts: 1 / 2 / 3 / 4 / 5
  • Lighting Bolts Range: 300 / 350 / 400 / 450 / 500


Blessing of Light
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 20
ChampionSquare

Passive: Eden and aliies gains bonus armor and magic resist. Active: Eden using power of light heals himself and allies in 400 range area.

  • Heal: 50 / 100 / 150 / 200 / 250 (+ 50% AP)
  • Bonus Armor and Magic Resist: 4 / 8 / 12 / 16 / 20
  • Aura Range: 600


Heaven's Justice
RANGE: 1500
COST: %10 / %15 / %20 CURRENT healt & mana
COOLDOWN: 300 / 240 / 180
ChampionSquare

Active: Eden summons a gigantic hammer to battlefield. Deals magic damage and hits for three times to marked area. Each hit will do more damage but each hit will drain % 5 more healt and mana.

  • Magic Damage first hit: 25 / 75 / 125 (+ 30% AD) (+ 40% AP)
  • Magic Damage second hit: 75 / 125 / 175 (+ 40% AD) (+ 50% AP)
  • Magic Damage third hit: 100 / 150 / 200 (+ 50% AD) (+ 60% AP)


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