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User blog:KaiserLos24/Another Teemo rework attempt


Another Teemo rework attempt


Here's another attempt on reworking this little spawn of satan. But I guess with a bit more detail. Comments and suggestions are welcome. It's pretty much the same as the other one I made. 



  • Base health lowered to 370 from 378
  • Health per level lowered to 80 from 82
  • Base movement speed increased to 340 from 330


  • Now takes 4 seconds to enter stealth instead of 2
  • NEW UTILITY: When in brush, Teemo stealths after 2 seonds instead of 4
  • Attack speed re-scaled to 30/40/50% from 40% 

Blinding Dart

  • Now a colliding skill-shot instead of single-target ability.
  • Range increased to 620 from 580
  • Base damage re-scaled to 100/140/180/220/260 from 80/125/170/215/260
  • AP ratio decreased to (+ 70% AP) from (+ 80% AP)
  • Mana cost re-scaled to 90 at all levels from 70/80/90/100/110
  • Blind Duration re-scaled to 1.75 seconds at all levels from 1.5/1.75/2/2.25/2.5 

Scout Senses (Formerly "Move Quick")

  • No longer gains passive movement speed increase
  • NEW PASSIVE: Teemo gains vision of enemy champions when they are at least 2000 units away from Teemo. Vision on enemy champions last for 5 seconds. Teemo cannot gain vision on the same enemy champion for 8 seconds. Vision is indefinite when Teemo is stealthed. 
  • Active movement speed increased to 25/35/45/55% from 22/28/36/44/52%
  • Cooldown increased to 20 seconds from 18

Toxic Shot

  • Teemo's basic attacks no longer deal initial magic damage.
  • NEW ACTIVE: Causes Teemo's next basic attack to deal additional 40/65/90/115/140 (+ 30% AP) magic damage
  • Cooldown increased from 0 (passive) to 10/9/8/7/6
  • Mana cost increased from 0 to 50/70/90/110/130 
  • Magic damage per second decreased from 4 seconds to 2 (2 ticks of damage from 4; Total Damage over time would be 12/24/36/48/60 (+ 20% AP) )

Noxious Trap

  • Trap duration decreased to 7 minutes from 10
  • NEW UTILITY: After 5 minutes, Traps lose their stealth
  • Detonating multiple traps no longer refresh the duration of damage (but damage still does not stack)
  • Teemo can now store up to 5 traps at once
  • Slow re-scaled to 40% at all levels from 30/40/50%
  • Charge receive time decreased to 31/28/25 from 35/31/27
  • AP Ratio increased to (+ 60% AP) from (+ 50% AP)
  • Base damage lowered to 200/300/400

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