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Bastion, the Primal Hunter

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Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] Expression error: Unrecognised punctuation character "{".
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range N/A Move. speed N/A

Bastion, the Primal Hunter is a champion in League of Legends.

Abilities

Hunter's Instinct
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TREAD: Bastion gains bonus movement speed whenever he is in the jungle.

HUNT: Bastion's abilities and basic attacks deal 20 + (5 x level) true damage against minions and monsters. Successfully killing large monsters restore 5% of Bastion's maximum health.


Mark of the Hunter
RANGE: 975~1500
COOLDOWN: 8
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FIRST CAST: Bastion draws back his bow, disabling him from casting any of his abilities or item actives for the moment while gradually increasing the range of Mark of the Hunter. Bastion can still move freely.

  • Damage: 100 / 150 / 200 / 250 / 300 (+ 50% bonus armor) (+ 50% total magic resistance)

SECOND CAST: Bastion fires his arrow, dealing physical damage to the first unit struck and granting vision on the target for 5 seconds.

Dismember
RANGE: 200
COOLDOWN: 15 / 14 / 13 / 12 / 11
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Active: Bastion slashes an enemy unit with his bone knife, dealing physical damage and disabling the enemy unit's ability to use basic attacks for 2 seconds. If cast successfully, Bastion gains bonus attack speed for 2 seconds.


Poison Arrow
RANGE: 1500
COST: 140 mana
COOLDOWN: 8
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Active: Bastion's next basic attack or Mark of the Hunter will gain a bonus effect. Activate this ability again to toggle.

  • Damage: 100 / 150 / 200 / 250 / 300 (+ 50% bonus armor) (+ 50% total magic resistance)

Toadstool: Causes Bastion's arrow to deal bonus magic and magic damage per 0.5 seconds for 4 seconds.

Viper venom: Causes Bastion's arrow to deal bonus magic damage and slow the target by 70% for 2 seconds.

Beast Musk: Causes Bastion's arrow to deal bonus magic damage make the target hallucinate, stunning them for 1 second.

Pursue
RANGE: 0
COST: 0 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
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Active: Bastion gains bonus movement speed for 4 seconds (halved if Bastion is in the jungle) Bastion's next basic attack against an enemy unit that is, at most, 575 range will cause him to leap to that enemy unit and deal bonus physical damage.



1st Ability with Multiple Effects
RANGE: 1500
COST: 140 mana
COOLDOWN: 8
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Active: This can be the first part of the ability, or first set. This also showcase defensive scaling.

  • Damage: 100 / 150 / 200 / 250 / 300 (+ 50% bonus armor) (+ 50% total magic resistance)
2nd Ability with Multiple Effects
RANGE: 0
COST: 0 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
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Active: This can be the second part of the ability, or second set. Without any scaling, this is how any ability will look like. It is also possible to have scaling within the description such as: 50% total AD or 100% max health.


Ultimate
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This is a blank example.


Thought about it recently. Dunno what else to do. Suggestions're welcome.

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