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Loss, the Elemental Dracomancer

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1 Growth 18 1 Growth 18
Health 385 (+70) Attack damage 50 (+5.5)
Health regen. 5.5 (+0.45) Attack speed 0.85 (+3%)
Mana 200 (+50) Armor 15 (+5)
Mana regen. 7.0 (+0.6) Magic resist. 35 (+1.5)
Attack range 125 Mov. speed N/A

Loss, the Elemental Dracomancer is a custom champion in League of Legends.

Abilities

Ancient Fury

Your ancient Dragon heritage burns with a furious fire within Loss. Your basic attacks get stronger over time, dealing 3% more damage after each attack. When health is below 50%, attack speed is increased by 40%.


X'Dir's Fire
COST: 30/40/50/60/70 Mana
COOLDOWN: 15/14/13/12/11
ChampionSquare

ACTIVE: Loss breathes fire in a 60/70/80/90/95 degree cone. Enemies caught in the flame receive damage and Damage over Time. Enemies caught in the flame will also leave a trail of fire, dealing true damage on enemies that walk on them.

  • Magic Damage: 80 / 90 / 100 / 110 / 120 (+ 60% AP)
  • Magic Damage per second: 55 / 60 / 65 / 75 / 80 (+ 5% AP)
  • True Damage: 20 / 25 / 30 / 35 / 40


Jotun's Lightning
COST: 25/35/45/55/60 Mana
COOLDOWN: 16/15/14/13/12
ChampionSquare

PASSIVE: Lightning forms in Loss' hands and it builds up more energy as time passes. Loss passively gains increased damage and attack speed on his Auto attacks.

Loss also gains a stack of Lightning Charge after every third attack.

ACTIVE:Lightning can also be shot from a distance, dealing both physical and magical damage. Upon hitting an enemy, the lightning chains up to 5 more nearby enemies. And the first unit that is hit is stunned for 1.5 seconds. More damage is done depending on the number of stacks of Lightning Charge.

  • Magic Damage: 40 / 42 / 44 / 46 / 48 (+ 47% AP)
  • Physical Damage: 50 / 53 / 56 / 59 / 62 (+ 75% AD)
  • Physical/Magic Damage added per second: 2 / 3 / 4 / 5 / 6


Paxia's Ice Barrier
COST: 70/75/80 Mana
COOLDOWN: 45/42/39
ChampionSquare

ACTIVE: Snow and chunks of ice circle you. All incoming damage is reduced by 15% and also applies a heal over Time to yourself that lasts for 10 seconds and heals other allies instantly for a small amount. Enemies caught within the barrier receive magic damage.

  • Health Restored per Second: 25 / 30 / 35 (+ 45% AP)
  • Magic damage: 125 / 150 / 175 (+ 100% bonus AP)
  • Heal amount on allies: 40 / 50 / 60 (+ 40% AP)


Dragon's Might
COST: 80/85/90 Mana
COOLDOWN: 65/60/55
ChampionSquare

ACTIVE:

  • True damage: 150 / 200 / 250
  • Damage taken per second: 10 / 12 / 15
  • Heal amount: 30 / 35 / 40
  • Skill duration: 25 / 30 / 35 seconds



UNDER CONSTRUCTION!!! I NEED HELP BALANCING OUT THE NUMBERS ;~;

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