Malcom's basic attacks deal 18 + (2 x level% AD) bonus physical damage. After 6 / 8 / 10 basic attacks, Malcom must reload his gun - removing his ability to autoattack for 5 seconds. While unable to attack, Malcom gains 25% bonus movement speed. The reload timer is reduced by 1% for every 1.72% of his bonus attack speed.
COST: 40 mana + 1 Shell
Passive: Malcolm acquires a stack of Shell every 15 seconds and can have a maximum of 5 stacks. The recharge time is affected by cooldown reduction.
If Malcolm is reloading his gun, he will receive 1 stack of Shell automatically, regardless of the given charge cooldown.
Active: Malcolm fires his shotgun, dealing physical damage in a cone in front of him. Each time he fires, a flat amount of the enemy unit's armor is decreased for 3 seconds, fully stacking after each shot is fired.
Active: Malcolm sheathes his gun and equips his bazooka for 10 seconds. During this time, Malcolm cannot use basic attacks or Shrapnel Shotgun, but can use Brace for Impact and Grenadier. Malcolm also gains Reload's passive movement speed and has the ability to cast Bombardment up to 4 times.
Bombardment: Malcolm fires his bazooka, dealing magic damage to all enemies hit. The impact from the bazooka creates fractures in the ground, slowing enemy units in the area for 70% indefinitely or for 2 seconds if they move away from the area.