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User blog:KaiserLos24/Solomon, the Ancient Guardian


Solomon, the Ancient Guardian

Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] N/A
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range N/A Move. speed N/A

Solomon, the Ancient Guardian is a champion in League of Legends.


RANGE: 500

Solomon's presence on the battlefield brings morale to his allies, granting him and nearby allied champions 10 bonus movement speed and 10 attack damage. Upon champion kill or assist, Solomon gains a stack of Morale, granting additional 7 bonus movement speed and 5 attack damage to him and his allies. Solomon can have up to 5 stacks of Morale, for a maximum 45 movement speed and 35 attack damage. Solomon loses one stack upon death.

Guardian's Protection
RANGE: 625
COST: 45 / 55 / 65 / 75 / 85 mana
COOLDOWN: 19 / 17 / 15 / 13 / 11

Active: Solomon charges forward with his shield raised, dealing physical damage and knocking back enemy units a short distance. At the end of the dash, Solomon empowers his shield, blocking enemy movement and dashes and can forcefully move enemy units for 5 seconds. Solomon can move freely for the duration, but cannot use basic attacks.

  • Physical Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AD)

War Cry
RANGE: 500
COST: 50 mana

Passive: Solomon gains bonus armor and magic resist for each nearby allied champion.

  • Bonus Armor and magic resist: 3 / 4 / 5 / 6 / 7

Active: Solomon performs a war cry, increasing the bonus movement speed and attack damage from his passive by 50% for 10 seconds.

If Solomon dies during that time, the 50% value will be lost, but Morale's bonus movement speed and attack damage will still affect allied champions, regardless of how far they are from Solomon, for 5 seconds.

Holy Light
COST: 45 / 65 / 85 / 105 / 125 mana

Active: Solomon enchants his sword with holy light, causing his next basic attack to deal bonus true damage on-hit. This attack cannot be blocked or dodged. The attack also leaves a mark on the enemy champion for 6 seconds, causing them to receive increased damage from all sources except Solomon's own attacks. The cooldown for this ability is refreshed when a marked enemy champion dies within the duration.

  • True Damage: 60 / 100 / 140 / 180 / 220 (+ 40% AD)
  • Damage Amplification: 12 / 14 / 16 / 18 / 20%

Guardian's Will
RANGE: 600
COST: 100 mana

Active: Solomon jumps a short distance and slams his shield into the ground, dealing physical damage knocking up enemy units within 490 range around him for 1.5 seconds. If Guardian's Protection is active while this is cast, Solomon and nearby allied champions gain a shield equal to a base value and a percentage of Solomon's maximum health for 4 seconds.

  • Physical Damage: 300 / 450 / 600 (+ 70% bonus AD)
  • Shield Strength: 250 / 460 / 650 (+ 15% maximum health)

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