Once every 12 / 11 / 10 seconds, Zhel unleashes the power of his third eye, revealing the weak points of surrounding enemy champions. These enemy champions will be marked for 5 seconds. Zhel and allied champions deal 20 / 25 / 30% more damage to these marked enemy champions so long as the mark remains on them.
If an enemy champion is not within vision range of Zhel or any allied champion, or is hiding in a bush, their location will be revealed for 2.5 seconds.
COST: 30 mana
Passive: The cooldown on Mind's Eye is not affected by cooldown reduction. Instead, its cooldown decreases according to how many ranks are put into Wisdom.
Active: Zhel's next basic attack is converted into a linear, pass-through skill shot and gains 1500 range, dealing modified physical damage and bonus magic damage. All enemy units hit between Zhel and the target receive the same amount of damage.
Damage: 1 / 2 / 3 / 4 / 5 (+ 10% AD)
Heal: 5 / 4 / 3 / 2 / 1 (+ 10% AP)
COST: 100 mana
Active: After a 2.5 second channel, Zhel gains a stack of Sutra, up to a maximum number of 6 stacks. Zhel cannot cast spells or use basic attacks during channeling. Each stack grants different bonuses to Zhel, and half of these effects to nearby allied champions. Zhel will lose all stacks upon death.
1st Stack: Bonus Health Regeneration
2nd Stack: Bonus Mana/Energy Regeneration
3rd Stack: Bonus Movement Speed
4th Stack: Bonus Attack Speed
5th Stack: Bonus Cooldown Reduction
6th Stack: Bonus Armor and Magic Resist
Passive: 1.5 / 1.75 / 2 / 2.25 / 2.5
COST: 70 mana
Passive: Zhel gains bonus vision range. Zhel loses this bonus upon casting this ability on an allied champion. This ability also decreases the cooldown on Mind's Eye.
Active: Zhel temporarily bestows ancient wisdom upon an allied champion, increasing their attack damage and ability power for a short duration. Also, Zhel's bonus vision range will be transferred to them for the entire duration.
Active: Zhel unleashes the full power of his third eye, dealing magic damage and stunning all surrounding enemy champions for 1.5 seconds. Afterwards, their armor and magic resist is reduced by a percentage for 5 seconds. Zhel's passive will automatically be applied as well.