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Hybrid Champs?

KanadeCap February 8, 2013 User blog:KanadeCap

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Hey guys, I just an idea. What about hybrid champs, not like Skarner Skarner Hybrid, but hybrid as in Sona Sona's Hymn of Valor.png Hymn of Valor, Zilean Zileans Rewind.png Rewind, Syndra Syndra's Force of Will.png Force of Will and Draven Draven's Whirling Death.png Whirling Death ALL ON ONE CHAMP

IMAGINE THE POSSIBLITIES :O

Example:
1 Growth 18 1 Growth 18
Health 23412341234 (+6123412341234) Attack damage 100 (+15)
Health regen. 1234123412 (+1234123412) Attack speed 2.5 (+0.123412341234)
Mana (+0) Armor 2342341234(-3)
Mana regen.   (+0) Magic resist. 6000 (+1000
Attack range 700 Mov. speed N/A


Stats are just random :P


Hymn of Valor
COOLDOWN: 7

Stance – Persistent Aura: Sona plays the Hymn of Valor, granting nearby allied champions bonus attack damage and ability power until she changes stances.

  • Attack Damage & Ability Power: 4 / 8 / 12 / 16 / 20


  • Aura Diameter: 2000

Activation: Sona sends out bolts of sound, dealing magic damage to the nearest two enemy champions or minions.



Power Chord - Staccato: If this spell was last cast when Sona's Power Chord is ready, her next attack will double the damage of her Power Chord.

  • Magic Damage: 50 / 100 / 150 / 200 / 250 (+ 70% AP)


  • Targeting Diameter: 1400





Rewind
COST: 50 mana
COOLDOWN: 18 / 15 / 12 / 9 / 6
Rewind

Active: Upon activation, all of Zilean's other abilities' cooldowns are reduced by 10 seconds. Rewind does not affect itself or summoner spells.




Force of Will
RANGE: 925
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Force of Will

Active: Grabs a dark sphere, enemy minion or neutral monster for 5 seconds. If a dark sphere is grabbed, its duration is refreshed. Dragon and Baron Nashor cannot be grabbed by this ability.



Whirling Death
COOLDOWN: 110 / 100 / 90
Whirling Death

Active: Draven hurls two massive axes in a given direction, dealing physical damage to every unit struck.



Upon reaching the edge of the map, striking an enemy champion or upon the reactivation of Whirling Death, the axes will slowly come to a stop before changing direction and returning to Draven, dealing the same damage to every unit struck on the way back.



Whirling Death deals 8% less damage for each unit hit, down to a minimum of 40%. The damage reduction resets when the axes reverse direction.

  • Maximum Physical Damage (one hit): 175 / 275 / 375 (+ 110% bonus AD)


  • Maximum Physical Damage (two hits): 350 / 550 / 750 (+ 220% bonus AD)


  • Minimum Physical Damage (one hit): 70 / 110 / 150 (+ 44% bonus AD)


  • Minimum Physical Damage (two hits): 140 / 220 / 300 (+ 88% bonus AD)


Comments

Have fun exploring the possiblities!

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