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Yurgen
Statistics
Health 606 +91 Attack damage 54 +3
Health regen. 7 +0.55 Attack speed [*] 0.638  (+ 0 +2.35%)
Mana 350 +50 Armor 23.8 +3.6
Mana regen. 6 +0.8 Magic resist. 30 +0.5
Range 525 +0 Move. speed 335 +0
Missing role  Yurgen
the Evolutionary
Custom champion
Author:KeithCornell 

Champion attribute background

Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Champion attribute overlay
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Secondary Bar:Mana resource Mana
Secondary Attributes: Ranged role Ranged
Style:
Champion style basic attacks inactiveChampion style 90Champion style abilities active
Difficulty:
Champion difficulty 2


Yurgen, the Evolutionary is a custom champion concept.

Abilities

  • Take note that Yurgen's abilities share their cooldowns.
Electronic Interaction
ChampionSquare

Attraction: Proton Blast and Plus Charge afflict units they hit with Proton for 5 seconds. Minus Bomb and Electron Cannon afflict units they hit with Electron for 5 seconds. When a target has both Proton and Electron, the debuffs detonate, Stun icon stunning the target for 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds.

Repulsion: Yurgen's abilities change when you cast them. Casting the alternate ability grants Yurgen the use of the original ability.

Ability Details
Electronic Interaction does not target anyone.


Proton Blast
RANGE: 800 / 300
SPEED: 1500
COST: 90 / 85 / 80 / 75 / 70 mana ( + 5% current health)
COOLDOWN: 9 / 8 / 7 / 6 / 5
ChampionSquare

Active: Yurgen sends a proton ball at the target location, dealing magic damage in a 50-radius area after 0.25 second. 0.5 second after impact, the ball splits in two balls that fly in opposite directions, dealing the same amount of magic damage.

  • Magic damage: 80 / 110 / 140 / 170 / 200 ( + 80% AP) ( + 50% health cost)

After casting Proton Blast, Yurgen's Q becomes Minus Bomb.

If Proton Blast hits an enemy champion stunned by Electronic Attraction, the cooldowns of Yurgen's basic abilities are refreshed.

Minus Bomb
RANGE: 600 / 400
SPEED: 800
COST: 90 / 85 / 80 / 75 / 70 mana ( + 5% current health)
COOLDOWN: 9 / 8 / 7 / 6 / 5
ChampionSquare

Active: Yurgen calls 5 electron balls that fall in a line after a 0.5 second delay, each dealing magic damage in a 62.5-radius area.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 ( + 80% AP) ( + 50% health cost)

After casting Minus Bomb, Yurgen's Q becomes Proton Blast.

If Minus Bomb hits an enemy champion stunned by Electronic Attraction, the cooldowns of Yurgen's basic abilities are refreshed.

Ability Details
Both abilities are vector-targeted area of effect abilities.

Additional Information:

  • Each ability can only damage the same target once.


Meltdown Mode
RANGE: Self / 250
COST: Free
COOLDOWN: 10 / 8 / 6 / 4 / 2
ChampionSquare

Passive: Optimal Mode: Yurgen gains health when his abilities hit enemies. Only triggers once per spell cast on enemies that aren't large minions/monsters or champions. Yurgen's abilities lose their health costs, but don't scale off of it either.

  • Passive Healing: 3 / 3.5 / 4 / 4.5 / 5% missing health

Active: Releases a shockwave that reduces nearby enemies' armor and magic resist by 20% for 2 seconds, and Slow icon slows them by 50%, decaying over 2 seconds.

After casting Meltdown Mode, Yurgen's W becomes Optimal Mode.

Optimal Mode
RANGE: Self / 250
COST: Free
COOLDOWN: 10 / 8 / 6 / 4 / 2
ChampionSquare

Passive: Meltdown Mode: Yurgen regains mana when his abilities hit enemies. Only triggers once per spell cast on enemies that aren't large minions/monsters or champions. Yurgen's abilities lose their mana costs, but scale off only half the regular AP scaling.

  • Passive Mana Recovery: 3 / 3.5 / 4 / 4.5 / 5% missing mana

Active: Releases a shockwave that Slow icon slows nearby enemies by 50%, decaying over 2 seconds. Yurgen gains an additional 20% bonus armor and magic resist for 3 seconds for each enemy champion or large minion/monster hit.

After casting Optimal Mode, Yurgen's W becomes Meltdown Mode.

Ability Details


Electron Cannon
RANGE: 600 / 900
COST: 90 mana ( + 5% current health)
COOLDOWN: 14 / 13 / 12 / 11 / 10
ChampionSquare

Active: Yurgen casts an electron ball from the sky above target unit. After a 0.5 second delay, the ball falls on the target, revealing the area for a brief duration and dealing damage to enemies in a 100-radius area. Electron Cannon gains 50% range on an enemy affected with Proton.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 ( + 80% AP) ( + 50% health cost)

After casting Electron Cannon, Yurgen's E becomes Plus Charge.

Plus Charge
RANGE: 600 / 900
COST: 90 mana ( + 5% current health)
COOLDOWN: 14 / 13 / 12 / 11 / 10
ChampionSquare

Active: Yurgen covers himself in protons and flies towards target unit, dealing damage to enemies around him while dashing, and in a 175-radius area when hitting his target. Plus Charge gains 50% range if it targets an enemy with Electron.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 ( + 80% AP) ( + 50% health cost)

After casting Plus Charge, Yurgen's Q becomes Electron Cannon.

Ability Details
Electron Cannon is a unit-targeted area-of-effect ability. Plus Charge is a unit-targeted dash.


Neutron Star Collision
RANGE: 2000
COST: 100 mana ( + 20% current health)
COOLDOWN: 120 / 105 / 90
ChampionSquare

Active: Yurgen calls forth his Neutron Star Bomb at target 250-radius area. After a 1 second delay, it lands, dealing magic damage and Airborne icon knocking enemies back up to 500 units from the center of the blast in 0.5 second.

  • Magic Damage: 200 / 325 / 450 ( + 70% AP) ( + 100% health cost)
Ability Details
Neutron Star Collision is a ground-targeted area of effect ability.

Additional Information:

  • The knockup only lasts 0.5 second, and is only half as strong at the edge of the area.


Changelog

August 27th 2016:

  • Electronic Interaction:
    • Stun duration decreased to 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds from 1.25 / 1.5 / 1.75 / 2 / 2.25 / 2.5.
  • Proton Blast and Minus Bomb:
    • Now reset the cooldowns of Yurgen's basic abilities if they hit an enemy stunned by Electronic Attraction.
  • Minus Bomb:
    • Mentioned the 0.5-second delay before the first bomb falls.
  • Optimal Mode:
    • Slow modified to 50% decaying over 2 seconds, from 20% for 3 seconds.
  • Meltdown Mode:
    • Slow increased to 50% from 20%. (to match Optimal Mode)
  • Electron Cannon and Plus Charge:
    • Cooldown modified to 14 / 13 / 12 / 11 / 10 from 16 / 14 / 12 / 10 / 8.
  • Electron Cannon:
    • Range modified to 600, increased to 900 against targets with Proton, from 700.
  • Neutron Star Collision
    • Range increased to 2000 from 1000.

August 26th 2016:

  • Proton and Electron debuff applications are now mentioned in Electronic Interaction rather than the abilities.

June 26th 2016: Polishing. Yurgen still sported the numbers from when his abilities' cooldowns were independent.

  • Proton Blast and Minus Bomb:
    • Mana cost modified to 90 / 85 / 80 / 75 / 70 from 60 / 65 / 70 / 75 / 80.
    • Damage increased to 80 / 110 / 140 / 170 / 200 ( + 80% AP) ( + 50% health cost) from 40 / 55 / 70 / 85 / 100 ( + 50% AP) ( + 50% health cost).
    • Cooldown decreased to 9 / 8 / 7 / 6 / 5 from 16 / 14 / 12 / 10 / 8.
  • Meltdown Mode and Optimal Mode:
    • Switched abilities' names so activation leads to entering the mode with the same name.
    • Passives are no longer disabled when on cooldown.
    • Range increased to 250 from 225.
    • Cooldown modified to 10 / 8 / 6 / 4 / 2 from 5 / 4.5 / 4 / 3.5 / 3.
  • Electron Cannon and Plus Charge:
    • Cost increased to 90 mana from 80.
    • Damage increased to 80 / 110 / 140 / 170 / 200 ( + 80% AP) ( + 50% health cost) from 40 / 55 / 70 / 85 / 100 ( + 50% AP) ( + 50% health cost).


August 10th 2014: Release, and a few changes here and there.


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