League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement

Template:Champion info Yurgen, the Evolutionary is a custom champion concept.

Abilities

  • Take note that Yurgen's abilities share their cooldowns.

Electronic Interaction

ChampionSquare

Attraction: Proton Blast and Plus Charge afflict units they hit with Proton for 5 seconds. Minus Bomb and Electron Cannon afflict units they hit with Electron for 5 seconds. When a target has both Proton and Electron, the debuffs detonate, Template:Cctip the target for Error: Parameter '3' is not accepted. seconds.

Repulsion: Yurgen's abilities change when you cast them. Casting the alternate ability grants Yurgen the use of the original ability.

Template:Ability2


Proton Blast

ChampionSquare

Active: Yurgen sends a proton ball at the target location, dealing magic damage in a 50-radius area after 0.25 second. 0.5 second after impact, the ball splits in two balls that fly in opposite directions, dealing the same amount of magic damage.

  • Magic damage: 80 / 110 / 140 / 170 / 200 ( + 80% AP) ( + 50% health cost)

After casting Proton Blast, Yurgen's Q becomes Minus Bomb.

If Proton Blast hits an enemy champion stunned by Electronic Attraction, the cooldowns of Yurgen's basic abilities are refreshed.

Minus Bomb

ChampionSquare

Active: Yurgen calls 5 electron balls that fall in a line after a 0.5 second delay, each dealing magic damage in a 62.5-radius area.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 ( + 80% AP) ( + 50% health cost)

After casting Minus Bomb, Yurgen's Q becomes Proton Blast.

If Minus Bomb hits an enemy champion stunned by Electronic Attraction, the cooldowns of Yurgen's basic abilities are refreshed.

Template:Ability2


Meltdown Mode

ChampionSquare

Passive: Optimal Mode: Yurgen gains health when his abilities hit enemies. Only triggers once per spell cast on enemies that aren't large minions/monsters or champions. Yurgen's abilities lose their health costs, but don't scale off of it either.

  • Passive Healing: 3 / 3.5 / 4 / 4.5 / 5% missing health

Active: Releases a shockwave that reduces nearby enemies' armor and magic resist by 20% for 2 seconds, and Template:Cctip them by 50%, decaying over 2 seconds.

After casting Meltdown Mode, Yurgen's W becomes Optimal Mode.

Optimal Mode

ChampionSquare

Passive: Meltdown Mode: Yurgen regains mana when his abilities hit enemies. Only triggers once per spell cast on enemies that aren't large minions/monsters or champions. Yurgen's abilities lose their mana costs, but scale off only half the regular AP scaling.

  • Passive Mana Recovery: 3 / 3.5 / 4 / 4.5 / 5% missing mana

Active: Releases a shockwave that Template:Cctip nearby enemies by 50%, decaying over 2 seconds. Yurgen gains an additional 20% bonus armor and magic resist for 3 seconds for each enemy champion or large minion/monster hit.

After casting Optimal Mode, Yurgen's W becomes Meltdown Mode.

Template:Ability2


Electron Cannon

ChampionSquare

Active: Yurgen casts an electron ball from the sky above target unit. After a 0.5 second delay, the ball falls on the target, revealing the area for a brief duration and dealing damage to enemies in a 100-radius area. Electron Cannon gains 50% range on an enemy affected with Proton.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 ( + 80% AP) ( + 50% health cost)

After casting Electron Cannon, Yurgen's E becomes Plus Charge.

Plus Charge

ChampionSquare

Active: Yurgen covers himself in protons and flies towards target unit, dealing damage to enemies around him while dashing, and in a 175-radius area when hitting his target. Plus Charge gains 50% range if it targets an enemy with Electron.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 ( + 80% AP) ( + 50% health cost)

After casting Plus Charge, Yurgen's Q becomes Electron Cannon.


Neutron Star Collision

ChampionSquare

Active: Yurgen calls forth his Neutron Star Bomb at target 250-radius area. After a 1 second delay, it lands, dealing magic damage and Template:Cctip up to 500 units from the center of the blast in 0.5 second.

  • Magic Damage: 200 / 325 / 450 ( + 70% AP) ( + 100% health cost)

Template:Ability2


Changelog

August 27th 2016:

  • Electronic Interaction:
    • Stun duration decreased to Error: Parameter '3' is not accepted. seconds from Error: Parameter '3' is not accepted..
  • Proton Blast and Minus Bomb:
    • Now reset the cooldowns of Yurgen's basic abilities if they hit an enemy stunned by Electronic Attraction.
  • Minus Bomb:
    • Mentioned the 0.5-second delay before the first bomb falls.
  • Optimal Mode:
    • Slow modified to 50% decaying over 2 seconds, from 20% for 3 seconds.
  • Meltdown Mode:
    • Slow increased to 50% from 20%. (to match Optimal Mode)
  • Electron Cannon and Plus Charge:
    • Cooldown modified to 14 / 13 / 12 / 11 / 10 from 16 / 14 / 12 / 10 / 8.
  • Electron Cannon:
    • Range modified to 600, increased to 900 against targets with Proton, from 700.
  • Neutron Star Collision
    • Range increased to 2000 from 1000.

August 26th 2016:

  • Proton and Electron debuff applications are now mentioned in Electronic Interaction rather than the abilities.

June 26th 2016: Polishing. Yurgen still sported the numbers from when his abilities' cooldowns were independent.

  • Proton Blast and Minus Bomb:
    • Mana cost modified to 90 / 85 / 80 / 75 / 70 from 60 / 65 / 70 / 75 / 80.
    • Damage increased to 80 / 110 / 140 / 170 / 200 ( + 80% AP) ( + 50% health cost) from 40 / 55 / 70 / 85 / 100 ( + 50% AP) ( + 50% health cost).
    • Cooldown decreased to 9 / 8 / 7 / 6 / 5 from 16 / 14 / 12 / 10 / 8.
  • Meltdown Mode and Optimal Mode:
    • Switched abilities' names so activation leads to entering the mode with the same name.
    • Passives are no longer disabled when on cooldown.
    • Range increased to 250 from 225.
    • Cooldown modified to 10 / 8 / 6 / 4 / 2 from 5 / 4.5 / 4 / 3.5 / 3.
  • Electron Cannon and Plus Charge:
    • Cost increased to 90 mana from 80.
    • Damage increased to 80 / 110 / 140 / 170 / 200 ( + 80% AP) ( + 50% health cost) from 40 / 55 / 70 / 85 / 100 ( + 50% AP) ( + 50% health cost).


August 10th 2014: Release, and a few changes here and there.


More from me

Advertisement