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Everyone knows Annie. Everyone knows her huge burst and with her stun that doesn't end before she drops her before-mentioned huge burst and kills her unfortunate target with even less problems than any decent Katarina player gets pentakills in a Bronze V game. But what to do? Annie's identity is rather simple: she's a kid mage who just burns things, also Tibbers. Tibbers currently holds pretty much all of her teamfight potential, but in rather undesirable ways: it's only because Tibbers is her best ability to use her passive stun with, and the rest of his damage is done with the big bear's Sunfire aura, which is pretty much invisible power in work. How do I intend to change that? As much as I still want her to be rather reliant on Tibbers to fight and rather easy to use, she has to have actual counterplay, and by that I mean her stun has to go, or change its place. On the other hand, as much as I don't really like Ryze's rework's direction that didn't really fit him (who thought he was a machinegun mage?), I think it would fit our beloved childish tantrum-prone pyromaniac, so this rework will take a similar direction. I hope it won't be quite as broken, though.
Changes to Tibbers: His auto-attacks deal physical damage! Tibbers's strength also scales with Annie's own power. The big bear also gains Annie's movement boosts (movespeed Annie incoming) and her attack speed (ASAP Annie incoming too?). Either way, more Tibbers interaction for Annie.
So do you think I did it right? Is it not enough? Is she as unhealthy as ever? Tell me what you think below!
Annie, the Dark Child
Ashe, the Frost Archer -made before her patch 5.9 rework-
Cho'Gath, the Terror of the Void
Graves, the Outlaw -made before his patch 5.22 marksman update-
Hecarim, the Shadow of War