Before getting started, I know Ashe Ashe is probably the champion with the most reworks on this site. It's probably why I'm getting my own take on her as well, I guess.

Right now, Ashe is defined by her Frost Shot.png Frost Shot permaslow, something that of course I feel the need to remove. The amount of CC she offers is high for an ADC, but her laning phase is very weak.



Champion attribute background

Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Champion attribute overlay
[[File:Champion attribute segment {{{damage}}}.png|190px|link=]]
[[File:Champion attribute segment {{{toughness}}}.png|190px|link=]]
[[File:Champion attribute segment {{{control}}}.png|190px|link=]]
[[File:Champion attribute segment {{{mobility}}}.png|190px|link=]]
[[File:Champion attribute segment {{{utility}}}.png|190px|link=]]
Ashe
- the Frost Archer
IP 450 / RP 260
Ashe OriginalLoading
Primary Role: Marksman icon Marksman
Secondary Role: Controller icon Controller
Style:
Champion style basic attacks activeChampion style 50Champion style abilities active
Stats:
Health528 - 1871 * Attack Damage 49 - 100 *
Health Regen5.4 - 14.8 * Attack Speed0.595 - 1 (+68 %) *
Mana213 - 825 * Armor21 - 79 *
Mana Regen7 - 13.8 * Magic Resist30 - 38.5 *
Range550 Mov. Speed325

I have left her base stats mostly untouched apart from stat rounding. She has a lost good amount attack speed at level 1, and her damage is lower early, but scales better with levels so that her DPS from autoattacks at level 18 stays the same. Also she lost 50 range, but that point's for later.

Abilities

Focus
Focus

If Ashe is not moving, her next auto-attack gains 20 bonus range and 5 - 10 (based on level) % AD per second, for up to 5 seconds. Ashe's abilities are also affected by Focus and consume the buff on use. Focus is disabled for 3 seconds when Ashe takes damage.

Ability Details
Focus is a self-targeted buff.

Additional Information:

  • Focus also grants 20% bonus missile speed per second.


The point of much of her stat changes. Focus becomes a rather strong steroid, emphasizing Ashe's character as an archer that strikes little, but strikes well. If Focus is left fully stacked, Ashe has range equal to that of Caitlyn Caitlyn, and about 15 bonus AD for one auto-attack, giving her threatening poke. But she is required not to move and any damage will reset it, giving counterplay to an otherwise oppressive ability.

Frost Shot
COST: 30 mana
COOLDOWN: 5
Frost Shot

Passive: Ashe's basic attacks against slowed targets become critical strikes, dealing modified base critical strike damage.

  • Passive critical damage: 110% / 120% / 130% / 140% / 150% + (100% critical strike chance)
  • Bonus magic damage: 10 / 25 / 40 / 55 / 70 (+25% AP)
  • Slow: 40% / 50% / 60% / 70% / 80%

Active: Ashe's next basic attack deals bonus magic damage and Slow icon slows her target for 2 seconds. The slow decays over its duration.

Ability Details
Frost Shot is an auto-attack enhancing ability.

Additional Information:

  • Frost Shot's passive interacts with all slows generated by ice effects, like Flash Frost.png Flash Frost, Glacial Storm.png Glacial Storm, Ice Blast.png Ice Blast or Frost Queen's Claim item.png Frost Queen's Claim's active, but not Seismic Shard.png Seismic Shard.
  • Explanation: My take on this is: Ashe needs to have good CC, but snares or whatever don't really fit her, so I opted for a slow that she can reapply frequently without being a perma-slow. It also adds another steroid, that she will mostly need to set up herself, given the current knock creep.


Volley
RANGE: 1000
COST: 50 mana
COOLDOWN: 16 / 13.5 / 11 / 8.5 / 6
Volley

Active: Ashe fires 7 arrows in a 57.5º cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Volley also gains 100 range and bonus physical damage per second of Focus.png Focus.

  • Physical Damage: 40 / 55 / 70 / 85 / 100 (+ 100% AD)
  • Focus Bonus Damage Per Second: 5 / 10 / 15 / 20 / 25 (+ 10% AD)
  • Maximum Damage: 65 / 105 / 145 / 185 / 225 (+ 150% AD)
Ability Details
Volley fires 7 linear, colliding skill shots in a cone.

Additional Information:

  • Explanation: Mostly unchanged. Its range is shorter by default but it synergizes very well with both the previous skills.
Feb 24th, 2014: Now changed a little bit. Slow is removed, and it has a higher cooldown, but Focus adds more damage.


Hawkshot
RANGE: 2000
COST: 70 mana
COOLDOWN: 20 / 17 / 14 / 11 / 8
Hawkshot

Active: Ashe animates a hawk, granting sight and slowing enemies around it for 2 seconds as it flies. Champions revealed by Hawkshot are revealed to Ashe and her allies and have their armor reduced for 2 seconds. When the hawk reaches its destination, it reveals the nearby area, applying the same effects within it for 5 seconds. Hawkshot's cooldown is reduced by 0.5 second per second of Focus.png Focus.

  • Armor Reduction: 10% / 12.5% / 15% / 17.5 / 20%
  • Slow: 10 / 15 / 20 / 25 / 30 (+5% AP)%
Ability Details
Hawkshot's active is a linear skill shot.

Additional Information:

  • The sight range while flying would be cut from 1100 to 220, but the sight granted at the hawk's final destination would be kept intact at 1100.
  • Explanation: This skill needed an overhaul in my opinion. My way might not be the best, of course, but adding some more utility to Ashe never hurts as far as I'm concerned.


Enchanted Crystal Arrow
RANGE: Global
COST: 100 mana
COOLDOWN: 100 / 80 / 60
Enchanted Crystal Arrow

Active: Ashe fires a giant arrow in a straight line. If it hits an enemy champion, it will deal magic damage and Stun icon stun that champion for a duration, based on the distance the arrow traveled. Additionally, enemies within a 250-radius of the impact take half the damage and are Slow icon slowed by 50% for 3 seconds. Focus.png Focus grants the projectile bonus magic damage and 0.2 extra second of stun per second, but the stun cannot exceed its maximum duration.

  • Magic Damage: 200 / 300 / 400 (+ 50% AP)
  • Focus Bonus Damage: 30 / 40 / 50 (+ 10% AP)
  • Maximum Damage: 350 / 500 / 650 (+ 100% AP)
  • Splash Damage: 100 / 150 / 200 (+ 25% AP)
  • Maximum Splash Damage: 175 / 250 / 325 (+ 50% AP)
  • Minimum Stun Duration: 1 / 1.5 / 2
  • Maximum Stun Duration: 2.5 / 3 / 3.5
Ability Details
Enchanted Crystal Arrow is a linear, colliding skill shot.

Additional Information:

  • Enchanted Crystal Arrow applies "Chill", a debuff that interacts with Anivia Anivia's Frostbite.png Frostbite.
  • Enchanted Crystal Arrow provides sight around the arrow and briefly after detonation.
  • Explanation: Again, mostly unchanged. This is Ashe's signature after all. The only changes are: less damage (unless Focus), less cooldown, stun duration raises with level, but really the most important point is more late-game arrows, more terror.


Changelog

April 17th, 2017

  • General:
    • Attack damage growth decreased to 3 from 3.65. Attack damage at level 18 decreased to 100 from 113.
    • Attack speed growth increased to 4% from 3.33. Attack speed at level 18 increased to 1.000 from 0.932.

August 24th, 2016

  • Hawkshot.png Hawkshot
    • Passive removed.
    • Cost increased to 70 mana at all ranks from 50 / 55 / 60 / 65 / 70.

March 28th, 2016

  • Frost Shot.png Frost Shot
    • Slow increased to 40% / 50% / 60% / 70% / 80% from 20% / 25% / 30% / 35% / 40%.
    • Slow decays over its 2-second duration.

More from me