League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement

Ah, Cho'Gath Cho'Gath, how long has it been? Yes, today I am tackling a rather old champion, in an attempt to bring him up to date. Of course, with a kit as old as his, good old Cho comes with his fair share of problems: mana consumption is off the charts, cooldowns are high, abilities feel clunky at times (looking at you Feral Scream Feral Scream), and in the end he feels a bit lackluster, unless the meta is good with both assassins (that he counters) and him, because if he's too weak, he tends not to actually counter them. Also, he needs to stray away from the mentality of "I'll be topped off in top lane forever until it's pushing the enemy base" that his passive's sustain tend to let him do rather effectively as long as you last hit. This rework, aside from attempting to smooth out his kit in general, will take the direction of what he is supposed to look like: an AP Juggernaut. He will also feature the Void champions' trademark instability (Riftwalk Riftwalk and Living Artillery Living Artillery's mana costs come to mind) in the form of his mana pool emptying itself and filling itself back up just as fast. Instability often means power, so expect power where it might be... everywhere, really. Scrapped with the hotfix.

Template:Champion info

Abilities

Consumer

Carnivore

When Cho'Gath kills an enemy unit, he restores 7 ( + Cho'Gath's level) health.

On a champion takedown, Cho'Gath instead restores 7 ( + Cho'Gath's level) % of his maximum health.

Info
  • No additional details.

Vacuum Quake

Rupture

Active: Cho'Gath stomps the ground, causing target area to rupture after a up to 1-second, dealing magic damage and Template:Cctip enemies hit for 1 second, and then afflicting them with a 60% Template:Cctip decaying steadily over its duration.

  • Magic damage: 80 / 125 / 170 / 215 / 265 (+ 100% AP)
  • Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2

Info
  • No additional details.

Feral Scream

Feral Scream

Active: After a 0.5-second cast time, Cho'Gath roars in the target direction, dealing magic damage to enemies in a wide line, Template:Cctip them and afflicting them with a 60% Template:Cctip that decays over a short duration.

  • Magic damage: 75 / 125 / 175 / 225 / 275 (+ 70% AP)
  • Silence and Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2

Info
  • No additional details.

Vorpal Spikes

Vorpal Spikes

Toggle on: Cho'Gath's basic attacks consume mana and make spines erupt from the ground in a line, dealing magic damage.

  • Magic damage: 25 / 55 / 85 / 115 / 145 (+ 45% AP)

Info
  • No additional details.

Feast

Feast

Passive: Cho'Gath now displays a Fed meter, that caps at 100 units. It fills with 5% of its damage from basic attacks and Feast, doubled to 10% against champions (before calculating enemy resistances). For each 1% in his Fed meter, Cho'Gath gains bonus health, 1 attack range and size. The Fed meter decays by 4% per second if Feast is off cooldown for 30 seconds.

  • Maximum Bonus Health: 450 / 600 / 750 health
  • Maximum Bonus Size: 50 / 75 / 100

Active: Cho'Gath eats the target enemy unit, dealing magic damage. Feast can only be used on an enemy if the damage from it would kill them. If the target was a minion or a monster, the mana cost and 40 seconds of its base cooldown are refunded.

  • Champion Magic Damage: 300 / 475 / 650 (+ 70% AP)
  • Minion Magic Damage: 500 / 750 / 1000 (+ 100% AP)

Info
  • No additional details.

Changelog

  • 15/09/2015: Release.
  • Immediate hotfix:Cho'Gath is seen as more of a mage, and since the passive mana restore is going, we're putting him in the direction of a tanky crowd control machine. Feast being unusable on champions also had not been answered properly, so we're buffing his two damage spells so that his presence feels less lackluster. Also, Feast will be usable on champions again, but only to execute them.
    • General:
      • Mana increased to 350 (+50) from 240 (+30).
      • Mana regen increased to 6 (+0.8) from 5 (+0.45).
    • Consumer Consumer
      • Mana restore removed.
      • Now restores 7 ( + level)% of Cho'Gath's maximum health on enemy champion takedown.
    • Vacuum Quake Vacuum Quake
      • AP ratio buffed to 100% from 80%.
      • Cooldown decreased to 9/8/7/6/5 from 9/8.5/8/7.5/7.
      • Knockback removed.
    • Feral Scream Feral Scream
      • Damage increased to 75/125/175/225/275 (+70% AP) from 70/115/160/205/250 (+60% AP).
      • Cooldown modified to 13/11/9/7/5 from 12/11/10/9/8.
    • Vorpal Spikes Vorpal Spikes
      • Damage increased to 25/55/85/115/145 (+45% AP) from 20/40/60/80/100 (+40% AP).
    • Feast Feast
      • Cooldown increased to 80/70/60 seconds from 40/35/30.
      • Can only be used if it is a killing blow.
      • Can be used on champions. Damage on champions: 300/475/650 (+70% AP).
      • Mana and cooldown refund on minion or monster kill reimplemented.
      • Champion kills with Feast grant 2 stacks.
  • Second change:
    • General:
      • Base armor increased to 29 from 25.
    • Feast Feast
      • Now refunds 40 seconds of its base cooldown on minion or monster kill from half.
      • Now features a Fed meter that fills with basic attacks and Feast. Filling the meter grants Cho'Gath bonus health, size and range. The meter empties itself if Feast is off cooldown too long.
  • 20/03/2016: Fixed mana costs on Vacuum Quake and Feral Scream to 100/95/90/85/80 from 80/85/90/95/100.

So how did you think it turns out? Am I making him less interesting, overpowered, or completely worthless? Have I stripped him of his identity? Tell me what you think below!


More from me

Advertisement