Ah, He will also feature the Void champions' trademark instability ( Scrapped with the hotfix.
and 's mana costs come to mind) in the form of his mana pool emptying itself and filling itself back up just as fast. Instability often means power, so expect power where it might be... everywhere, really.
Template:Champion info
Abilities
Changelog
- 15/09/2015: Release.
- Immediate hotfix:Cho'Gath is seen as more of a mage, and since the passive mana restore is going, we're putting him in the direction of a tanky crowd control machine. Feast being unusable on champions also had not been answered properly, so we're buffing his two damage spells so that his presence feels less lackluster. Also, Feast will be usable on champions again, but only to execute them.
- General:
- Mana increased to 350 (+50) from 240 (+30).
- Mana regen increased to 6 (+0.8) from 5 (+0.45).
- Mana restore removed.
- Now restores 7 ( + level)% of Cho'Gath's maximum health on enemy champion takedown.
- AP ratio buffed to 100% from 80%.
- Cooldown decreased to 9/8/7/6/5 from 9/8.5/8/7.5/7.
- Knockback removed.
- Damage increased to 75/125/175/225/275 (+70% AP) from 70/115/160/205/250 (+60% AP).
- Cooldown modified to 13/11/9/7/5 from 12/11/10/9/8.
- Damage increased to 25/55/85/115/145 (+45% AP) from 20/40/60/80/100 (+40% AP).
- Cooldown increased to 80/70/60 seconds from 40/35/30.
- Can only be used if it is a killing blow.
- Can be used on champions. Damage on champions: 300/475/650 (+70% AP).
- Mana and cooldown refund on minion or monster kill reimplemented.
- Champion kills with Feast grant 2 stacks.
- General:
- Second change:
- General:
- Base armor increased to 29 from 25.
- Now refunds 40 seconds of its base cooldown on minion or monster kill from half.
- Now features a Fed meter that fills with basic attacks and Feast. Filling the meter grants Cho'Gath bonus health, size and range. The meter empties itself if Feast is off cooldown too long.
- General:
- 20/03/2016: Fixed mana costs on Vacuum Quake and Feral Scream to 100/95/90/85/80 from 80/85/90/95/100.
So how did you think it turns out? Am I making him less interesting, overpowered, or completely worthless? Have I stripped him of his identity? Tell me what you think below!
Annie, the Dark Child
Ashe, the Frost Archer -made before her patch 5.9 rework-
Cho'Gath, the Terror of the Void
Graves, the Outlaw -made before his patch 5.22 marksman update-