League of Legends Wiki

Comments9

Champion Rework - Graves, the Outlaw

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Since the nerfs and subsequent fall of Lucian Lucian as the main marksman, Graves Graves has risen up as the best burst-oriented marksman, as the sole reason he wasn't picked was Lucian was just plain better than him.

This rework is inspired by the New Dawn cinematic, you'll see how much by reading further down this page (for starters, it includes giving him his cigar). I also intend to make Graves have a secondary role, namely fighter, by putting more emphasis on his passive, but the price to pay is being less of a marksman than he currently is.

Statistics
Health 551 +89 Attack damage 55 +5
Health regen. 8.675 +0.85 Attack speed [*] 0.625  (+ 0 +2.06%)
Mana 320 +40 Armor 25.6 +3.2
Mana regen. 6 +0.4 Magic resist. 30 +0
Ranged 425 Move. speed 340

First, I took his range down. Graves is meant to go in your face, but his current range doesn't reflect this fact enough because he still out-ranges Lucian, Sivir and Kog'Maw. To compensate, his health is going up, especially late in the game (read: +5 health growth). I also increased his base armor (by 1.2), and brought his health regen to the level of tanks such as Sejuani, Maokai, Gragas and Alistar (it's +2 base and +0.15 growth). This is to encourage Graves players to attempt trades in lane, and recover faster than their opponents if they don't take too much damage.

Abilities

True Grit

Graves gains 5 - 15 (based on level) bonus armor for 5 seconds when he casts an ability, stacking up to 3 times for a maximum of 15 - 45 (based on level) bonus armor.

The duration of True Grit is reset by Graves's auto-attacks.

Ability Details
True Grit is a self-buff ability.

Additional Information:

  • I removed the free magic resist because ranged champions, especially carries, shouldn't gain it for free. Instead, I replaced it with tenacity. It may not be the best answer, but it gives a tool for Graves to not be kited to death with his short range.
  • April 28th, 2015 change: Graves now gains armor when he casts his skills. It grants more tankiness during the brief lane trades and overall just works better for a caster marksman like Graves. Removed the tenacity because lategame Graves would be impossible to kite, so now he has to rely on Quickdraw to avoid skillshots.


Buckshot
RANGE: 800 / 400
SPEED: 2500
COST: 70 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 6

Active: Graves fires three bullets in a cone, each dealing physical damage to all enemies in their path. Enemies can only be damaged by one bullet. Damage is doubled if the enemy is within 400 range of Graves.

  • Physical Damage: 40 / 70 / 100 / 130 / 160 ( + 60% AD)
  • Maximum Physical Damage: 110 / 170 / 230 / 290 / 350 ( + 120% AD)
Ability Details
Buckshot is made up of three linear, pass-through skillshots.

Additional Information:

  • I lowered the range by 100 and changed the increased damage condition along with the increased damage. Buckshot is the closest we get to a shotgun blast, and I wanted to emphasize this. It's also closer to an AD version of Twisted Fate Twisted Fate's Wild Cards.png Wild Cards.


Smoke Screen
RANGE: 950 / 250
SPEED: 1500
COST: 70 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14

Active: Graves fires a smoke canister at the target area, creating a cloud of smoke for 5 seconds. Enemies inside the smoke cloud are Slow icon slowed and Nearsight icon nearsighted. While in flight, the smoke canister can collide with enemy projectiles, but will only stop if it hits projectiles from an ability.

  • Slow: 10 / 15 / 20 / 25 / 30%
Ability Details
Smoke Screen is an ground-targeted area of effect ability.

Additional Information:

  • Yes, not only did I inspire myself from the New Dawn cinematic, I also drew from User:Willbachbakal's own Graves rework. A magic damage nuke just doesn't feel right in Graves's kit, and the flavor of this skill lies in its unappreciated utility. Not much more to say: being free of the magic damage allows me to keep the mana cost fixed and to lower the cooldown more without fear of his sustained damage output.
I wanted to make it into a skillshot and raise its range, but I realized it may just bite Graves when the smoke only blows up at max range, so scratch this.


Quickdraw
RANGE: 425 / 700 / 30°
COST: 40 / 30 / 20 / 10 / 0 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14

Active: Graves dashes forward.

For the next 5 seconds, Graves' basic attacks reduce the cooldown on Buckshot by 1 second.

Graves takes 50% reduced damage and ignores crowd control while he is dashing towards a visible enemy champion.

Ability Details
Quickdraw is a linear dash ability with a self-buff component.

Additional Information:

  • Attacking Wards will reduce Buckshot 's cooldown while under the active effect.
  • Runaan's Hurricane item.png Runaan's Hurricane's bolts will also reduce the cooldown of Buckshot while under the effect of Quickdraw, for up to 3 seconds off of its cooldown on each attack.
  • Graves is picked more for burst than for sustained damage, so I'm shifting the Quickdraw boost from attack speed to attack damage. Also, more armor makes Graves a better fighter and all-in champion. Since I didn't want to make the bonus armor too big, I made the ability easier to spam with lowered cooldown and mana cost as you level it up, in the vein of Lucian's E.
    • August 30th 2016 change: Still the emphasis on all-in'ing despite the armor and AD buff's removal. Quickdraw's dash now allows Graves to ignore enemy crowd control if used well.


Collateral Damage
RANGE: 800 / 800 / 45°
SPEED: 3200
COST: 100 Mana
COOLDOWN: 90 / 75 / 60

Active: Graves fires a heavy explosive shell in a straight line (0.5-second cast time), dealing physical damage to any non-champion enemy it passes through, as well as the first champion it collides with, applying on-hit effects. After hitting a champion or reaching the end of its range, the shell explodes, dealing physical damage in a cone behind the target.

  • Impact Physical Damage: 100 / 200 / 300 ( + 135% AD)
  • Explosion Physical Damage: 160 / 280 / 400 ( + 100% bonus AD)
Ability Details
Collateral Damage is a collision linear skill shot with a conic pass-through area of effect component.


I guess that does it for tonight's rework. Before letting you all comment on this I'd like to thank User:Willbachbakal for hooking me onto Graves. This awesome champion deserves more love, so to your keyboards, and let me feel what you think I did great or much less great!

August 30th 2016
  • General:
    • Attack damage increased to 55 ( + 5) (140 at level 18) from 54.3 ( + 3.1) (107 at level 18).
    • Attack speed growth decreased to 2.06% from 2.9.
    • Range decreased to 425 from 475.
    • Mana regen decreased to 6 ( + 0.4) (12.8 at level 18) from 7.925 ( + 0.7) (19.825 at level 18).
  • True Grit.png True Grit
    • Duration now refreshes on-hit.
  • Buckshot.png Buckshot
    • Range decreased to 800 from 850.
    • Cost decreased to 50 mana at all ranks from 50 / 55 / 60 / 65 / 70.
    • Damage modified to 40 / 70 / 100 / 130 / 160 ( + 60% AD) from 55 / 85 / 115 / 145 / 175 ( + 50% AD).
    • Maximum damage modified to 80 / 140 / 200 / 260 / 320 ( + 120% AD) from 110 / 170 / 230 / 290 / 350 ( + 100% AD).
  • Smoke Screen.png Smoke Screen
    • Slow decreased to 10 / 15 / 20 / 25 / 30% from 30 / 35 / 40 / 45 / 50%.
    • Cooldown increased to 18 / 17 / 16 / 15 / 14 from 18 / 16 / 14 / 12 / 10.
  • Quickdraw.png Quickdraw
    • Armor and attack damage bonus removed.
    • Cooldown decreased to 18 / 16 / 14 / 12 / 10 from 22 / 20 / 18 / 16 / 14.
    • Now grants damage reduction and crowd control immunity if he dashes towards a visible nearby enemy champion.
  • Collateral Damage.png Collateral Damage
    • Cast time increased to 0.5 second. (from the regular 0.25 second)
    • Shell range decreased to 800 from 1000.
    • Impact damage modified to 100 / 200 / 300 ( + 135% total AD) from 200 / 350 / 500 ( + 135% bonus AD).
    • Explosion damage modified to 100 / 200 / 300 ( + 135% bonus AD) from 160 / 280 / 400 ( + 100% bonus AD).
March 30th 2015
Released.

More from me

Also on Fandom

Random Wiki