Everytime he basic attacks, he deals amplified damage on the target dealing 2% more damage per 5% of the target's missing health and also the projectile that flies toward the target could struck enemies along the way dealing magic damage.
Magic Damage: 30 / 40 / 50
COST: 55 / 65 / 75 / 85 / 95 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Active He fires a blast in a line dealing physical damage to enemies struck. Enemies are also knocked away and slowed for 1.25 seconds. Applies on-hit effects on the first enemy champion struck.
Active His next 3 basic attacks deals bonus true damage equal to a portion of the target's missing health. lasts for 10 seconds. If he scores a kill, he gains a buff that increases his attack speed by 40% and if he scores an assist, his basic attacks deals 25 bonus magic damage on-hit lasts for 60 seconds. Does not stack the duration but only refreshes it.
Active He fires a shattering projectile toward the target dealing magic damage over 4 seconds. During the duration, physical damage dealt to the target amplifies.
COST: 100 / 125 / 150 mana
COOLDOWN: 120 / 100 / 80
Active He gains 40% bonus Attack speed.
Physical Damage: 40 / 70 / 100 (+30% AD)(+30% AP)
Active He then fires a device the releases nullifying sound waves around it silencing and slowing enemies for 1.25 seconds. Each wave deals physical damage and each release depends on his attack speed. Lasts for 5 seconds.