Meredy, – the Arcane Mage
Secondary Bar ManaAuthorauthor missingLatest RevisionMarch 11th, 2013
Role(s) | |
To be announced. |
|
Abilities[]
Passive Ability: Arcane Volt
For every 7 seconds, Meredy's arcane strikes 1 random target enemy (specializes champions) around her dealing 45 magic damage and stuns it for 0.5 seconds.
Duration: 7|6.7|6.4|6.1|5.8|5.5|5.2|4.9|4.6 Stun: 0.5|0.625|.075|.875|1 second Damage: 45 + 8 per lvl (+65% AP)
Ability Q : Strike Shield
Active: Meredy casts 3 striking bolts hitting 3 nearest enemies dealing 45 magic damage to each and Meredy gains a shield equal to 75% of the damage dealt that blocks damage over 3 seconds.
mana: 60|75|90|105|120 damage: 45|75|105|135|165 (+70% AP) cooldown: 10|9|8|7|6
Ability W : Arcane Assault
Active: Meredy casts arcane bolts to all enemies around her dealing 55 magic damage and reduce their magic resist by 35% and removes tenacity buffs for 3 seconds.
mana: 70|80|90|100|110 damage: 55|95|135|175|225 (+60% AP) cooldown: 12|11|10|9|8
Ability E : Arcane Touch
Passive: Meredy's abilities against champions reduces their armor and magic resist by 6% for 5 seconds. Stacks up to 60%.
Active: Meredy's next basic attack summons a bouncing bolt that hits up to 5 enemies around her target dealing 65 magic damage each. Doubles the damage upon hitting a champion.
mana: 75|90|110|130|150 damage: 65|105|145|185|225 (+40% AP) cooldown: 15|14|13|12|11 passive: 6%|8%|10%|12%|14%
Ability R : Arcane Blast
Passive: For each basic attack Meredy takes, she gains 1 stack of damage that when detonated it deals 15 magic damage to all enemies around her over 2 seconds. Stacks up to 20 or 300 magic damage.
Active: Meredy consumes all damage stacks she have and detonates it to deal 15 magic damage times the number of stacks she have, to all enemies around her over 2 seconds.
mana: 100|125|150 + maximum stack damage: 15|35|55 (+15% AP) cooldown: 120|110|100 stacks: 20|15|10