innate: Stelert gains a shield equal to 50% of lost health for every 10 seconds without taking damage from champions. If Stelert's health is full while this ability is active, Stelert gains equal to 5 times armor plus per magic resist.
COST: 90 health
active: Stelert grabs an enemy target and throws it to a target area that bounces 3 times over 2 seconds. Each bounce deals physical damage and deals half damage to structures.