I got this extremely Idea of Urgot's Relaunch if ever there'll be. The reason was last night I dreamed of an full machine that terrorizing the SR and it was Urgot. From the MM on, I keep thinking of Ideas what it will be: a Nightmare and a Terror.

A Nightmare, the Idea is to make Urgot a complete organized champion as he has 4 legs to mobile the SR and to perfect record lock targets. My Idea is to change his Passive Ability that makes him more mobile than ever before.

1 Growth 18 1 Growth 18
Health 424 (+73) Attack damage (+0)
Health regen. 5 (+0.75) Attack speed 0.645 (+0.018)
Mana 190 (+45) Armor 16 (+3.2)
Mana regen. 8 (+0.85) Magic resist. 30
Attack range 500 Mov. speed N/A
URGOT, Ultimate Radioactive Goliath: Operation Terror is a custom champion in League of Legends.
Radar Support

Every time he stands idle for 5 seconds, he gains 40% increase movement speed for the next 5 seconds when he move. Additionally, as Urgot stand still, he gains 300 additional attack and ability cast ranges to help him attack enemies around him without moving.

By this Idea, he can do things like other marksmen do: to attack longer ranges. I also want to upgrade his Q into a more sufficient firing system that creates CC to enemies struck while firing to the target.

Corrosive Touch
RANGE: 500
COST: 30 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6

Active: He fires a missile on the target enemy dealing physical damage and reduces the target's armor and damage output by 25% for 4 seconds. Enemies struck by the missile are slowed by 15% reduced movement speed for 2 seconds. Applies on-hit effects.

  • Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 100%AD)

A Terror, the Idea is to make him a deadly yet sustainable carry as he secondaries Tank role. I change his W into an health reliant skill and a frenzy buff.

Impact & Control
COST: 100 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12

Passive: Urgot gains bonus attack damage equal to 65% of his health regeneration.

  • active: 8% / 9% / 10% / 11% / 12%

Active: He gains a shield base on a portion of his maximum health plus his health regeneration for 6 seconds. While the shield is unbroken, bonus attack damage ratio is increased to 100%.

While his E will be turned into a full AD linear skill shot that puts him into a terrorizing cannon tank overloaded with power.

Cannon Launcher
RANGE: 1000
COST: 86 mana
COOLDOWN: 14 / 12 / 10 / 8 / 6

Active: He charges on his current location for 2 seconds, making his next two basic attacks to deal bonus physical damage and his third attack fires a beam of energy in a line dealing physical damage. Lasts for 5 seconds.

  • Bonus Physical Damage: 20 / 25 / 30 / 35 / 40 + 25% bonus AD
  • Physical Damage: 100 / 150 / 200 / 250 / 300 +50% AD

We all know that his R is not that usable most of the time and for others, it's a disadvantage for him upon killing a target. So I change it into this:

Ultimate Destruction
RANGE: 4000
COST: 100 mana
COOLDOWN: 140 / 120 / 100

He channels himself to be fired on the target location for 1.5 seconds and gain bonus armor and magic resist. As he fire himself, he gains 200% of the defenses upon arrival for 4 seconds and deal physical damage to enemies on the target location.

  • Physical Damage: 150 / 275 / 400 +100% bonus AD

Items Edit

Summoner's Rift
Starting Doran's Shield item Health Potion item Scrying Orb item
Essential Mercury's Treads item Last Whisper item Trinity Force item
Offensive The Black Cleaver item The Bloodthirster item Frozen Mallet item
Defensive Atma's Impaler item Warmog's Armor item Spirit Visage item
Consumables Health Potion item Mana Potion item Vision Ward item

There you have it my Extreme Ideas are served to criticized by you and if possible, please comment things below cause I love reading and replying comments.