Everytime he basic attacks, he gains a stack that increases his attack damage and attack speed for 5 seconds. Stacks up to 3 times. Upon reaching the maximum stacks, his next basic attack deal a lethal blow that deals bonus true damage equal to 5% of the target's maximum health. Lasts for 4 seconds.
Bonus Attack Damage: 5 / 10 / 15
COST: 50 / 60 / 70 / 80 / 90 energy
COOLDOWN: 12 / 11 / 10 / 9 / 8
Active He fires his blade toward the target in a limited range that deals physical damage and pulls the target towards him. Applies on-hit effects.
Active He dashes toward the target enemy champion, knocking enemies along the way and stuns the target for 1 second dealing physical damage. If the target enemy champion is hit by Iron Hook, the stun duration is increased to 1.5 seconds.
Physical Damage: 70 / 115 / 160 / 205 / 250 (+1.5% more damage per bonus AD)
COST: 20 / 30 / 40 / 50 / 60 energy
COOLDOWN: 20 / 18 / 16 / 14 / 12
Passive Everytime he takes physical damage from basic attacks, he converts 15% of it into a shield that stacks during the duration of Silent Strike. The shield activates at the end of the duration for 5 seconds.
Active He gains bonus armor and magic resist for 5 seconds and basic attacks restores 5 energy.
Iron Bullet Strike
RANGE: 1500 / 3000 / 4500
COST: 100 energy
COOLDOWN: 120 / 100 / 80
1st Activation He channels for 2 seconds gaining up to 700 bonus movement speed.
Physical Damage: 200 / 350 / 500 (+100% bonus AD)
2nd Activation He then fires himself toward the target enemy champion dealing physical damage and magic damage to enemies along the way. He looses 100 energy if he doesn't kill the target, if he does he gains unlimited consumption of energy and a 40% cooldown reduction for 5 seconds.