I changed his title, the blog title is a lie!

1 Growth 18 1 Growth 18
Health 598 (+78) Attack damage (+0)
Health regen. 10 (+0.4) Attack speed 0.642 (+0.021%)
Mana 299 (+ 39) Armor 35 (+2.5)
Mana regen. N/A Magic resist. 35 (+2)
Attack range 150 Mov. speed N/A

Vildur is a custom champion in League of Legends.


Strength in Numbers

Vildur gains 2% increased Armor and Magic Resist for each nearby ally champion, but this is decreased to 1% per ally if the number of nearby enemies outweighs that of nearby allies (Vildur is considered an ally).

COST: 50/65/80/95/110 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12

On ally cast (Vindicate): Places a shield on the target. If it is still active after 4 seconds (or when this ability is casted again), it will heal the target for the remaining shield amount.

  • Shield Strength (Ally Cast): 75 / 110 / 145 / 180 / 215 (*.8 AP)
  • Magic Damage (Enemy Cast): 60 / 102.5 / 145 / 187.5 / 230 (*.8 AP)

On enemy cast (Castigate): Damages the target champion. Vindicate also slows the target by 15/25/35/45/55%, increasing by 1/3/5/7/9% every second for 5 seconds, and lasts 1.5 seconds after 5 stacks are added. (at rank 5, the target is stunned for 1.5 seconds after 5 seconds).

COST: 40/50/60/70/80 mana
COOLDOWN: 13/12/11/10/9

On Ally Cast: Vildur increases a target ally's Armor, Magic Resist, and Attack Damage by a percent of his own for a 1/1.5/2/2.5/3 seconds. If Vildur casts this on himself, Empower's strength is reduced by 50%.

  • Ally Cast: 15% / 20% / 25% / 30% / 35%

On Enemy Cast: Vildur decreases a target enemy's Armor, Magic Resist, and Attack Damage by a percent of his own for 1/1.5/2/2.5/3 seconds.

  • Enemy Cast: 10% / 17.5% / 25% / 32.5% / 40%
 Aura of Persistence/Aura of Indolence
RANGE: 500/650/800/950/1100 (ally) 350/500/650/800/950 (enemy)
COST: Passive

Passive: Allies near Vildur gain increased Tenacity. If an ally already has Tenacity, the bonus is reduced by 50%. Enemies (in a nearer radius) near Vildur lose Tenacity by the same amount. If an enemy does not have Tenacity, the reduction does not take effect.

  • Tenacity Bonus: 3 / 6 / 9 / 12 / 15
Protective Shroud/Reflective Barrier
COST: 250/200/150 mana
COOLDOWN: 180/135/90

Protective Shroud: Vildur surrounds his ally in a portion of his own soul for up to 10 seconds. During this time, some of the damage the target ally would take is transferred to Vildur. After 5 seconds, Reflective Barrier can be casted. If Vildur casts this on himself, he takes reduced damage equal to 50% of the transfer amount.

  • Protective Shroud Redirect:: 15% / 37.5% / 60%

Reflective Barrier: Vildur transforms this shroud to make it reflect damage, rather than transfer it, for the remaining duration. (i.e. if Reflective Barrier was cast 6 seconds after Protective Shroud, then Reflective Barrier will last for 4 seconds.)

  • Reflective Barrier Strength:: 10% / 25% / 40%

Theoretical Item BuildEdit

Summoner's Rift
Starting Ruby Crystal item
Essential Mercury's Treads item Runic Bulwark item Atma's Impaler item
Offensive Maw of Malmortius item Twin Shadows item Mercurial Scimitar item Zeke's Herald item
Defensive Warmog's Armor item Rylai's Crystal Scepter item Sunfire Cape item
Consumables Mana Potion item Health Potion item Elixir of Fortitude item Stealth Ward (Item) item


Far in the Shadow Isles, a spectral army ravages the land. The army knows not what it searches for, nor why it charges day in and day out, yet they press on, ever vigilant. At the head of this army are three spectres: Twin brothers Reilath and Thalier, and their commander, Vildur.

During the earliest years of the Rune Wars, Vildur and his army ransacked and mutilated their opponents. The opposing army's commander warned Vildur with these final words: "To my end will you meet yours."

Vildur disregarded the commander's warning, and continued in his rampage. He and his army were unchallenged for four months before confronted by Hecarim, the Shadow of War. Vildur's army did not stand a chance.

Since that day, Vildur and his spectral army have been roaming the Shadow Isles, waiting for another worthy army to oppose. Very recently, Vildur was contacted by Hecarim and Thresh about an admission to the League of Legends, in hopes that the members of the Shadow Isles could unite and crush all who stood in their way.

"The pride he takes in commanding his army is remarkable. The pride he takes in loyalty and trust is even more so."
Hecarim, the Shadow of War

Additional ThoughtsEdit

I'm totally open to criticism. Also, I'm absolutely horrid at art and design, so if somebody could make some spell icons, I would be ultimately appreciative.