- Xerath's passive was quite of inutile in early game. I modified it to be responsive at all phases of the game.
- Instead of a range increase ability, I increased the range of his abilities and changed this increase into an AP and movement speed buff, to give him an escape.
- Now he has a passive stun, so I modified his stun into a snare, that causes magical damage over 2.5 seconds. Xerath had weak damage per second, and this would fix it.
- His passive with a three hit ultimate would be incredibly OP. So I increased the damage and removed one of the uses.
What do you think about this?