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Draw a Bead

Tristana increases her autoattack range by 9 every time she levels up (does not include level one). At level 18, the bonus is 153 (703 total range).

Info
  • No additional details.

Rapid Fire

Rapid Fire

Active: Instantly increases Tristana's attack speed for 7 seconds.

  • Attack Speed Boost: 30% / 45% / 60% / 75% / 90%

Info
  • No additional details.

Rocket Jump

Rocket Jump

Active: Tristana fires at the ground to propel herself to a target location, dealing magic damage and slowing surrounding units by 60% for 2.5 seconds when she lands. This jump cannot be cancelled with CC, instead she will be CCed upon landing. On kills or assists, Rocket Jump's cooldown resets.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 80% AP)

Info
  • No additional details.

Explosive Shot

Explosive Shot

Passive: Enemies explode when slain by Tristana's basic attacks, dealing magic damage to nearby enemies. This passive in not in effect while the skill is on cooldown.

  • Explosion Magic Damage: 50 / 75 / 100 / 125 / 150 (+ 25% AP)
  • Explosion Diameter: 150

Active: Tristana's next basic attack rends the target enemy, reducing healing and health regeneration by 50% and dealing magic damage over 3 seconds, Tristana's basic attacks against the marked target prolong its duration by 0.5 seconds up to a maximum of 6 seconds.

  • Shot Magic Damage per second: 22 / 28 / 34 / 40 / 46 (+ 17% AP)
  • Magic Damage after 3 seconds: 66 / 84 / 102 / 120 / 138 (+ 50% AP)
  • Total Magic Damage: 132 / 168 / 204 / 240 / 276 (+ 100% AP)

Info
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Buster Shot

Buster Shot

Active: Tristana fires a massive cannonball at an enemy unit, dealing magic damage and knocking them and surrounding units back. This benefits from Tristana's passive, gaining an extra 9 range per level.

  • Magic Damage: 300 / 400 / 500 (+ 150% AP)
  • Knockback Distance: 600 / 800 / 1000
  • Knockback Force Width: 200

Info
  • No additional details.

What has changed is:

Rapid fire now activates instantly instead of after her first attack.

Rocket jump does not cancel in midair when CCed.

Explosive shot is now an auto attack reset, it's duration has been lowered however can be increased by auto attacking the target. Explosive shot's passive is not in effect during its cooldown.

Buster shot's range now scales with Tristana's level.

Why:

Rapid fire not activating immediately was always a bug which was never fixed. A QOL change.

Rocket jump is somewhat of a lackluster escape tool, it not only has a channel time before she takes off, if she is hit by a stun or snare in midair she drops to the ground where it happened. This change is to make it less of a comic relief of escape tools.

When playing Tristana late game there is no reason to ever be that close to use her E on a target, now it scales with her passive as it is an autoattack augment. Also her passive explosion can make it hard to last hit and pushes the lane, now it is semi-togglable letting you turn it off by using the skill.

Also it gives more of a use for her passive and her Q while playing AP.

Like the above, there is no reason to be that close to an enemy to use buster shot. It now scales with her passive as well. At level 6 it will have 695 range.

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