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Kraz - The Troll Commander

Kungfugi January 30, 2012 User blog:Kungfugi

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1 Growth 18 1 Growth 18
Health (+) Attack damage (+)
Health regen. (+) Attack speed (+%)
Mana (+) Armor (+)
Mana regen. (+) Magic resist. (+)
Attack range Mov. speed N/A


Abilities

Patch Unknown
Ability.jpg
Trophy Hunter
(Innate): Everytime Kraz kills an enemy unit he collects the skull from the corpse. Each skull gives Kraz 1/2/3 AD. Max 10 skulls. Kraz losses all skulls on death.


Ability Description Leveling up
Ability.jpg
Fury
(Active): Kraz's next auto attack hits multiple times, and gain lifesteal on those hits. On hit affects only work on the first hit.
  • Cooldown: 8/7/6/5/4 seconds

Cost: 45 health

Extra Attacks: 1 / 1 / 1 / 2 / 2

Lifesteal: 8 / 16 / 24 / 32 / 40 %

Ability.jpg
CHARGE!
(Active):Kraz creates an iron spiked armor protected by the skulls. It gives Kraz bonus armor, and deals physical damage to enemies who attack Kraz with auto attacks. It doesn't disappear until it breaks. Cooldown doesn't start until the armor breaks.
  • Cooldown: 22/20/18/16/14 seconds

Cost: 45 / 65 / 70 / 85 / 90 Health

Duration: 10 Hits(+1 for each skull when crated

Physical Damage: 3 / 6 / 9 / 12 / 15 % Damage Returned

Armor: 15 / 25 / 35 / 45 / 55

Ability.jpg
War Strike
(Active): Kraz throws his collection of skulls in a cone in front of him dealing damage based on the number of skulls. Kraz loses 1 skull for every enemy hit.
  • Cooldown: 18/16/14/12/10 seconds
  • Range: 625

Cost: 30 / 40 / 50 / 60 / 70 health

Magic Damage: 7 / 16 / 25 / 34 / 43 (per skull)

Ability.jpg
Grenade!
(Active): Kraz attaches a explosive to a skull and with all his strength hurls it at an area dealing damage to anyone in range and leaving a fire that hurts enemies that step into it for 5 seconds. After the spell activates Kraz can throw as many skulls within 15 seconds but can only gain skulls from champion kills.
  • Cost: 1 skull
  • Range: 800/900/1000 (+50% of AD)
  • AoE radius: 250

Cooldown: 120 / 110 / 100 seconds

Initial Magic Damage: 100 / 150 / 200 (+0.7 per ability power)

Area Magic Damage Per Second: 30 / 45 / 55 (+0.4 per ability power)

  • Notes
  • Grenade! has a cast time of approximately .35 seconds, making it so that all casts cannot be cast at once.

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