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|(Innate): Everytime Kraz kills an enemy unit he collects the skull from the corpse. Each skull gives Kraz 1/2/3 AD. Max 10 skulls. Kraz losses all skulls on death.
|(Active): Kraz's next auto attack hits multiple times, and gain lifesteal on those hits. On hit affects only work on the first hit.
Cost: 45 health
Extra Attacks: 1 / 1 / 1 / 2 / 2
Lifesteal: 8 / 16 / 24 / 32 / 40 %
|(Active):Kraz creates an iron spiked armor protected by the skulls. It gives Kraz bonus armor, and deals physical damage to enemies who attack Kraz with auto attacks. It doesn't disappear until it breaks. Cooldown doesn't start until the armor breaks.
Cost: 45 / 65 / 70 / 85 / 90 Health
Duration: 10 Hits(+1 for each skull when crated
Physical Damage: 3 / 6 / 9 / 12 / 15 % Damage Returned
Armor: 15 / 25 / 35 / 45 / 55
|(Active): Kraz throws his collection of skulls in a cone in front of him dealing damage based on the number of skulls. Kraz loses 1 skull for every enemy hit.
Cost: 30 / 40 / 50 / 60 / 70 health
Magic Damage: 7 / 16 / 25 / 34 / 43 (per skull)
|(Active): Kraz attaches a explosive to a skull and with all his strength hurls it at an area dealing damage to anyone in range and leaving a fire that hurts enemies that step into it for 5 seconds. After the spell activates Kraz can throw as many skulls within 15 seconds but can only gain skulls from champion kills.
Cooldown: 120 / 110 / 100 seconds
Initial Magic Damage: 100 / 150 / 200 (+0.7 per ability power)
Area Magic Damage Per Second: 30 / 45 / 55 (+0.4 per ability power)
- Grenade! has a cast time of approximately .35 seconds, making it so that all casts cannot be cast at once.