• KurkkuKGB

    Vrak, the Seabeast

    January 11, 2014 by KurkkuKGB

    Vrak, The Seabeast is a custom champion in League of Legends.

    Vrak spits out water from his stomach, dealing AoE damage and slowing all enemies in the AoE.

    Ocean Burst deals 1% of attack damage as bonus damage for every 1 pressure consumed for this ability. This damage stacks with the base AD scale, maximum AD scale is 140%. |leveling =

    |cooldown = |cost = 100% of current |costtype = Pressure |range = 800 }}

    Vrak rises coral spikes in lin in front of him, damaging and knocking up enemies directly above the spikes and slowing enemies around them. The spikes remain for 2 seconds, the slow is still apllied around them.

    Vrak rises 1 spike plus 1 extra spike for every 20 pressure consumed for this ability |leveling= |cooldown = |cost …

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  • KurkkuKGB

    Effige, The Weaver

    November 9, 2013 by KurkkuKGB

    Effige, The Weaver is a custom champion in League of Legends.

    Effige lashes a magical string forward, damaging enemies in line. This ability ignores 20% of the targets magic resistance, with the percentage dropping by 5 for every consequent enemy hit.

    |leveling = |cooldown = |cost = 70 |costtype = mana |range = 650 }}

    Effige throws his string forward in a line. It will hit the first enemy it encounters and continue forward until it hits another one, dealing damage. If only a single enemy is hit, Effige pulls it closer for half the distance. If two enemies are hit, they are slammed to each other and stunned for 0.5/1/1.5/2/2.5 seconds. The second enemy receives 20% less damage.

    If an enemy has stepped on your passive trail within thr…

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  • KurkkuKGB


    this is a blog containing some of my thoughts about the game. Things to make it more interesting, at least in my opinion.

    So, first of all I'd like to share some of my thoughts about the classes and playstyles of league champions. Currently, the meta has pretty much frozen in place. And it doesn't matter what role you play, the objective is always to get kills, which is actually kind of dull.

    So, I propose a class overhaul. I think it would be interesting to really differentiate the classes from each other, so it really matters what kind of champion you play. Here are some ideas:

    Carries should get more gold and experience from killing minions and assassins should get more profit from getting kills. Supports should naturally get at lea…

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  • KurkkuKGB

    Emech, The Shard Golem

    October 14, 2013 by KurkkuKGB

    Emech, The Shard Golem is a custom champion in League of Legends.

    Emech breaks a splinter off of his body and shoots it through his enemy.

    The target becomes marked. The mark is consumed when the marked target is dealt physical damage, and applies extra true damage over time. Mark duration is 5 seconds, damage over time applies over 5 seconds. |leveling =

    |cooldown = |cost = 60/65/70/75/80 |costtype = mana |range = 1200 }}

    When Emech spends time without taking damage, he gains a shield from his maximum mana. When Emech uses an ability while the shield is active, the ability is free to cast but the mana cost of the ability is subtracted from the shield directly.

    |description2 = Emech breaks his crystal exoskeleton, launching shards all a…

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