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Esther - The Product of Experimentation

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1 Growth 18 1 Growth 18
Health 518 (+52) 1402 Attack damage 34 (+3) 85
Health regen. .08 (+.225) 3.9 Attack speed .75 (+4.127%) 70.9%
Mana 400 (+47) 1199 Armor 47 (+1.2) 67.4
Mana regen. 1.7 (+.275) 6.4 Magic resist. 30 (+.5) 38.5
Attack range 125 Mov. speed 325

Esther, The Product of Experimentation is a custom champion for League of Legends. A young lady born and raised in the horrid streets of Zaun, Esther had lived on by volunteering her body to the experiments many scientists needed a subject for. Aware of how durable her body was, Esther faced all kinds of torture by being a lab rat to numerous inhuman experiments. After years of being experimented on, one ambitious scientist had gone up and beyond what Esther had ever faced. This scientist drenched her in searing chemicals all while disecting her body so that she could resist more of his dangerous chemicals. And one day, when the testings were done, the scientist thought that Esther was at the last of her straw since her body had been so mutilated beyond repair. With this thought, instead of dumping her body in the streets, the scientist chose to dump her in a remote area just outside of the city where he dumped all of his other toxic waste. Still alive, Esther woke up from her short slumber, only induced from the extensive experimentation she had faced by the scientist. But her surrounding was unfamiliar, having never been outside Zaun, no less its dirty streets. What she did realize was that her body was completely wasted of its humanity and she was sitting in a wasteland of similar chemical byproducts. Knowing nothing of what to do next, feeling that her home of Zaun had finally abandoned her, Esther chose to wander wherever her legs can take her to. With this new body she had given, even if people cower from her in fear, she wishes to search for what her purpose in life is now.

Abilities

Experimental Wastes
RANGE: 275
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Toxicity: Esther constantly emanates a toxic aura around herself, dealing「 3 / 6 / 9 / 12 (+ 2% AP) magic damage every 0.5 seconds 」「 6 / 12 / 18 / 24 (+ 4% AP) magic damage every second 」, and dealing 4 / 8 / 12 / 16 (+ 3% AP) magic damage to enemies that strike basic attacks against her. Ability-inhibiting crowd control disables Toxicity.

Homogenesis: While Poison icon sludges are in contact with each other, each gains 50% of the others' effects. Abilities' effects and bonuses stack, but doesn't interact with each other.


Combusting Emulsion
RANGE: 725 / 125
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
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Active: Esther emerges the toxic wastes from a target area, dealing magic damage.

  • Magic Damage: 20 / 35 / 50 / 65 / 80 (+ 20% AP)

Poison icon Explosive sludge remains in the area for 3 seconds, dealing dealing magic damage each second.

「 Damage per Second: 3 / 6 / 9 / 12 / 15 (+ 5% AP) 」「 Total Damage: 9 / 18 / 27 / 36 / 45 (+ 15% AP) 」

While the Poison icon explosive sludge lasts, Combusting Emulsion can be re-activated to consume it, dealing magic damage and Airborne icon knocking up all enemies for 1 second.

  • Magic Damage: 30 / 45 / 60 / 75 / 90 (+ 40% AP)


Coalescent Remains
COST: 40 / 55 / 70 / 85 / 100 Mana
COOLDOWN: 25 / 23 / 21 / 19 / 17
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Passive: As Esther moves, she leaves a trail of Poison icon shifting sludge for 5 seconds, Slow icon slowing enemies by 10% and hasting allies.

  • Bonus Movement Speed: 5 / 10 / 15 / 20 / 25 (+ 1% Bonus health)

Active: Esther increases the Poison icon shifting sludge's adhesion against champions, Slow icon slowing allies for 1 second and Root icon rooting enemies.

  • Slow: 5 / 10 / 15 / 20 / 25%
  • Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2


Suffocating Fumes
RANGE: 900 / 75
COST: 60 / 75 / 90 / 105 / 120 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
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Active: Esther emits a wave of harmful gases, leaving Poison icon gaseous sludge in a line for 5 seconds. Enemies that enter in contact with the Sludge take magic damage and are Nearsight icon nearsighted for 2.5 seconds.

  • Magic Damage: 25 / 35 / 45 / 55 / 65 (+ 25% AP) (+ 5% Bonus health)


Total Meltdown
RANGE: 1250 / 1500 / 1750
COST: 100 Mana
COOLDOWN: 60 / 50 / 40
ChampionSquare

Active: Esther creates a pool of Poison icon corrossive sludge at her current position for 8 seconds, dealing magic damage and Slow icon slowing by 15% each second.

「 Damage per Second: 30 / 60 / 90 (+ 10% AP) (+ 2% Bonus health) 」「 Total Magic Damage: 240 / 480 / 720 (+ 80% AP) (+ 16% Bonus health) 」

Homogenesis' share ratio is doubled for non-damaging effects for Sludges that contact the Poison icon corrossive sludge.



Hey everyone, it's me, LancettaBreeze. Something a lot of people note about the new champions that Riot is putting out is that they tend to do something a bit different than anything else they've done. Kled has Skaarl, the mount interaction. Taliyah is all about movement. Aurelion has a passive with significant presence and an ability that interacts directly with that passive. Jhin has an obsession with the number four. With the two I've designed in the past, and this one here in Esther, I've tried to do similarly. Razor was all about auto attacks, Shieki had a complete playstyle shift in her different forms. And here, Esther has all of her abilities interacting with eachother.

So, the design process was as simple as wanting to make a champion where all the abilities interacted with eachother. So I started thinking on a way to achieve this. Well, what's the simplest thing that can be different but interact with eachother? Liquids! Yeah, liquids will work. But... How can I slip this into the League of Legends world without basically pulling ideas from multiple champions? Toxic waste? Sludge. Toxic sludge. That'll work. And different kinds of toxic sludge can fulfill different things while still being that, sludge. So that's how most of the background design of this champion went, with me putting her being from Zaun because it "is a city-state both supported and ruined by unchecked industry, mercantilism, and magic run amok."

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