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Nezumy, the Clever Mouse

LegoCS December 26, 2013 User blog:LegoCS

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1 Growth 18 1 Growth 18
Health 423 (+78) Attack damage 54 (+2.55)
Health regen. 5 (+0.6) Attack speed 0.7 (+2.7%)
Mana 245 (+42) Armor 20 (+2.9)
Mana regen. 6 (+0.8) Magic resist. 28 (+1.5)
Attack range 125 (melee) Mov. speed N/A


Nezumy, the Clever Mouse is a fan-made champion concept for League of Legends

Abilities

Gold Rush
ChampionSquare

When a nearby enemy unit dies, Nezumy gains 2/4/8 bonus gold. This amount doubles if the slayer was an allied champion.


Nezumy Rod
RANGE: 510
COST: 50 / 55 / 60 / 65 / 70
COOLDOWN: 10 / 8.5 / 7 / 5.5 / 4
ChampionSquare

Active: Nezumy fires a laser in a target direction, dealing physical damage to all enemies in a line. Enemies struck that are inflicted with Pendulum Guard cause the shield to burst, dealing additional physical damage and stunning them for a short duration.

  • Physical damage: 60 / 100 / 140 / 180 / 240 (+ 50% AD)
  • Bonus damage: 50% / 75% / 100% / 125% / 150%


Dowsing Sweeper
COST: 40 / 55 / 70 / 85 / 100
COOLDOWN: 13 / 12 / 11 / 10 / 9
ChampionSquare

Passive: Nearby allies trinket and active item cooldowns are reduced by 10%

Active: Nezumy scans a target area, revealing all stealthed enemy units for a short period and disabling (but not revealing) enemy traps and devices.


Pendulum Guard
COOLDOWN: 40 / 35 / 30 / 25 / 20
ChampionSquare

Active – On ally cast: Nezumy lends the power of her pendant to an allied champion, granting them a temporary shield of 100/150/200/250/300 health and granting them bonus armor and magic resistance based on a percentage of Nezumi's attack damage and ability power.

  • Physical damage: 5 / 15 / 25 / 35 / 45 (+ 75% AD)
  • Slow amount: 10 / 12 / 14 / 16 / 18 (+5% AP)

Active – On enemy cast: The shield is charged electrically, reducing the target's armor and magic resistance for a short period, the shield bursts after a short period, dealing a flat amount of physical damage plus bonus magic damage based on how much damage was dealt to that champion during the period. The champion is also slowed by a flat amount plus a small percentage of Nezumy's AP for 1.5 seconds.


Geomagnetic Lift
COOLDOWN: 120
ChampionSquare

Active: All enemy units within a target radius are lifted into the air for a moment, dealing magic damage and snaring them for the period. If an enemy is charged by Pendulum Guard, then they receive additional magic damage over the duration.

  • Initial magic damage: 100 / 225 / 350 (+ 75% AP)
  • Additional magic damage: 100 / 250 / 400 (+ 50% AP)
  • Total magic damage: 200 / 475 / 750 (+ 125% AP)
  • Snare duration: 1.5 / 1.8 / 2


Description

Nezumy is Nazrinfrom Gensokyo. She somehow found her way onto Valoran through the Void, and lost much of her memory along the way. She fights with the League of Legends in hopes of restoring her lost memory and returning to the place she once called home. Remembering only her adept treasure hunting skills and diligent engineering abilities, she brings a large amount of utility and strength into the Fields of Justice as both a solo laner and support.

Notes

While the backstory is somewhat cliché, I tried to use logic that would explain why Youmu's Ghostblade and Wriggle's Lantern are both available on Valoran; I figured the worlds must be connected somehow. This lead me to the Void, the space between dimensions where time is nothing and space is endless. Due to the lack of temporal existence, it would make sense for a non-voidling entering the void to remember little of their previous reality.

While most of Nezumy's abilities are straightforward, Geomagnetic Lift [R] might appear strange. While the ability snares all those within the target area, the snare also acts as a knockup and triggers airborne-based spells such as YasuoSquare.png Yasuo's Last Breath.png Last Breath.

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