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Grugnir, Guardian of Immortality

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Lore

As Leona was embraced by the sunlight for the first time, the eternal sunlight's guardian, has been summoned.

Grugnir, arrives with a bright ray of sun, into Shurima Desert. Despite being summoned at that moment, Grugnir remain stilled and lifeless. Many who happens to pass by Grugnir merely took it as a regular statue in the mystery-filled desert, until one day, when a Valoran mage was assaulted by Noxian mercenaries right in front of Grugnir.

Grugnir came to life, swiftly defended the mage from his demise and sent the surprised mercenaries fleeing without knowing what actually happened. Witnessing Grugnir's strength, the mage began to took interest in it: while having no flesh and blood within the armor, Grugnir is able to wound a group of skilled Noxian mercenaries severely with just an indirect swipe, and even though it took numerous direct assault from other accomplices, Grugnir seems to be completely unscathed.

However, Grugnir no longer stay stilled like when it was first summoned by the sunlight. It followed the Valoran mage, all the way back to where the mage came from: the League of Legends. Never did anyone knows that Grugnir is perhaps, the oldest living relic that was lost long ago. Perhaps, it is even older than the tales that history could ever tell.
1 Growth 18 1 Growth 18
Health 500 (+95) Attack damage 52 (+3)
Health regen. 8.5 (+0.75) Attack speed 0.655 (+2.55%)
Mana 160 (+40) Armor 17 (+4)
Mana regen. 6.5 (+0.65) Magic resist. 30 (+1.25)
Attack range 130 Mov. speed N/A

Grugnir, Guardian of Immortality is a champion concept in League of Legends.

Abilities

Patch ---
Ability.jpg
Spirit of Guardian
(Innate): Grugnir gain additional 10 to 100 armor and magic resist, base on how low is his current life.


Ability Description Leveling up
Ability.jpg
Echoing Taunt
(Active): Grugnir unleash a shockwave, dealing damage to enemies in a cone. Enemy units damaged will be inflicted with "Challenged" for 2 seconds. Enemy champions that are damaged will echo a similar shockwave to other enemies within 500 range, dealing half of the original damage. This effect only echo once per enemy champion.

If enemies with "Challenged" dealt damage to any other allied champion, they will be taunted towards Grugnir.

  • Range: 550
  • Cone width 100 degree

Cost: 40 / 50 / 60 / 70 / 80 mana

Cooldown: 19 / 18 / 17 / 16 / 15 seconds

Magic Damage per champion: 50 / 65 / 80 / 95 / 110 (+0.3 per ability power)

Taunt duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds

Ability.jpg
Reckoning Devotion
(Passive): Reduce all damage Grugnir receive.

(Active): Grugnir bath all other allied champions within 900 AoE with "Devoted Light" for a short duration. Grugnir will heal himself for 50% of "Devoted Light" would.

When an allied unit receive damage, "Devoted Light" will be consumed and heal them before the damage is dealt.

  • Cost: 60 mana
  • Cooldown: 11 seconds

Passive Damage Reduction: 2 / 4 / 6 / 8 / 10 %

Duration: 4 / 4.5 / 5 / 5.5 / 6 seconds

Heal: 50 / 75 / 100 / 125 / 150 (+0.3 per ability power)

Ability.jpg
Intervene
(Active): Grugnir rushes towards an ally, shielding it and itself and strikes the ground, stunning any nearby enemies and dealing magic damage to them.
  • Cost: 100 mana
  • Cooldown: 10 seconds
  • AoE Radius: 180
  • Range: 525

Magic Damage: 60 / 85 / 110 / 135 / 160 (+0.5 per armor)

Shield strength: 60 / 80 / 100 / 120 / 140 (+0.5 per armor)

Stun duration: 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds

Ability.jpg
Divine Sacrifice
(Active): Grugnir calls upon the power of Sunlight, shielding all allied champions in range with "Immortal's Aegis" and giving himself "Immortal's Sacrifice" for a short duration.

Allied champions with "Immortal's Aegis" receive damage reduction as long as the buff remains. "Immortal's Sacrifice" will receive all damage reduced through "Immortal's Aegis" and reduce all damage taken by Grugnir.

If Grugnir dies during the duration of "Immortal's Sacrifice", it will be revived with less health after 3 seconds. This will remove all existing "Immortal's Aegis" from all units.

  • Cooldown: 150 seconds
  • Radius of AoE: 700

Cost: 100 / 130 / 160 mana

Damage Reduction for allies: 20 / 30 / 40 %

Damage Reduction for self: 10 / 20 / 30 %

Percentage of Current Health cost: 40 / 35 / 30 %

Resurrected Health: (+1 per ability power) / 300 / 475 / 650 health

Duration: 3 / 4 / 5 seconds

Notes

  • Intervene cannot be used on self.
  • Intervene does not provide a shield on Grugnir or it's target if the target flashes away or recalled successfully. However, the damage and stun component still activates.

Change Log

30 Jan 2012:

  • Divine Sacrifice cooldown to be 150 seconds at all level.
  • Cooldown adjusted
  • Reduced damage and shield strength on Intervene.
  • "Devoted Light" can no longer stacks, and only affect other allied champions.
  • Reckoning Devotion will heal Grugnir for lesser amount when activated.

02 Feb 2012:

  • Divine Sacrifice now cost additional percentage of Grugnir's current health to activate.

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