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User blog:Leyrann/Tha'vor, the Blade of the Void


Tha'vor, the Blade of the Void

Leyrann May 14, 2013 User blog:Leyrann
1 Growth 18 1 Growth 18
Health 430 (+85) Attack damage 51 (+3.2)
Health regen. 6 (+0.7) Attack speed 0.668 (+3.0%)
Mana 200 (+35) Armor 14 (+3.5)
Mana regen. 6 (+0.5) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A
Tha'vor, the Blade of the Void is a custom champion created for League of Legends.


Agile Fighter

Tha'vor gains 25 range for three seconds on every subsequent autoattack, stacking up to six times for a total of 150 bonus range (275 total). When a target is out of range for a normal autoattack animation he will instead use a minor dash.

RANGE: 650
COST: 60 mana
COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8

Active: Tha'vor shoots his claw forward. If he hits an enemy, he deals physical damage and immobilizes him while dashing towards him. This ability procs on-hit effects and it's bonus damage can crit.

  • Damage: 60 / 95 / 130 / 165 / 200 (+ 100% bonus AD)

Let's Cleave
COST: 40 mana

Active: Tha'vor enlarges his claws for 4 seconds, increasing his attack damage. This ability's cooldown is reset on kill or assist.

  • Bonus attack damage: 10 / 15 / 20 / 25 / 30 + 25% AD

Two-handed fighter
COST: 6 mana

Toggle: When toggled on, Tha'vor switches his claws for every attack, allowing him to attack faster at a mana cost per basic attack.

  • Bonus attack speed: 20 / 30 / 40 / 50 / 60 %

COST: 75 mana

Tha'vor throws off his old skin, allowing him to break free from any crowd control effects. Tha'vor can ready three charges at any time, and gains a charge after some time (reducable by cooldown reduction) or when making a kill or assist. This ability grants Tha'vor a different colour based on the amount of charges he has: Black (3), Blue (2), Green (1) or Red (0).

  • Charge time: 40 / 32.5 / 25

Ninja changes since first idea (but before posting)

General - Health regen per level reduced to .7 from .8 to better match averages.

General - Mana regen increased from 4 to 6 to better match averages.

Neverrun (Q) - Now only bonus damage can crit.

Neverrun (Q) - Range increased from 500 to 650 to get as close as possible to the intended range (I grossly overestimated the range).

Colour Shift (R) RENAMED to Rebirth (don't deny it. Colour Shift is the most shitty name possible...)

Rebirth (R) - Now costs 40 mana from no cost.

After post edits:

14 May 2013:

Rebirth (R) tooltip updated to mention that Tha'vor's colour changes depending on the amount of charges he has. His colour without a point in ult is red.

Rebirth (R) - Now costs 75 mana up from 40, to add more need for mana management.

Neverrun (Q) - Tooltip now states it procs on-hit effects in addition to critical strikes, as is how it's meant to work.

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