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CCC1 Flan, the Mirror Image

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Introduction

Welcome to my entry for CCC1. I know, this one sucks.
1 Growth 18 1 Growth 18
Health 420 (+86) Attack damage 52 (+2.9)
Health regen. 5 (+0.7) Attack speed 0.670 (+2.9%)
manaless (+0) Armor 20 (+3.2)
  Magic resist. 30 (+1.25)
Attack range 175 Mov. speed N/A

Abilities

Flan's abilities have no cost related to them and their use is limited only by cooldowns and his secondary resource, Mirror Image (colored cyan). Flan starts with 0 stacks and gains one every 4 seconds. Each of his abilities consume one stack.

Confusion
ChampionSquare

Flan's autoattacks have a 10 / 15 / 20% chance to make the next autoattack of the hit enemy miss.


Ghost Storm
RANGE: 650
STATIC COOLDOWN: 1
ChampionSquare

Active: Flan slams his halberd into the target location, dealing physical damage and slowing hit enemies by 20% for 3 seconds. If Ghost Storm is cast again in 5 seconds, an illusion will cast it and deal less AoE damage. Ghost Storm can only be casted 3 times every 8 seconds.

  • Physical damage: 60 / 70 / 80 / 90 / 100 (+ 25% AD)
  • Illusion damage: 42 / 49 / 56 / 63 / 70 (+ 25% AD)
Ability Details
Rift is a ground-targeted area of effect.

Additional Information:

  • Ghost Storm's illusions disappear after finishing the spell.


Sensory Flaw
COOLDOWN: 19 / 18 / 17 / 16 / 15
ChampionSquare

Active: Flan gains 20% movement speed for 7.5 seconds. During this time, he goes invisible for 0.5 seconds every 1.5 seconds. The effect ends after Flan attacks, dealing bonus physical damage.

  • Bonus physical damage: 80 / 100 / 120 / 160 / 180 (+ 20% AD)
Ability Details
Sensory Flaw is a self-buff.


Fake Slash
RANGE: 550
COOLDOWN: 14 / 13 / 12 / 11 / 10
ChampionSquare

Active: Flan teleports to the target unit, dealing AoE physical damage in a cone around the target. Flan then teleports back to his location before he casted the ability.

  • Physical damage: 140 / 160 / 180 / 200 / 220 (+ 80% AD)
Ability Details
Fake Slash is a coned area-of-effect.

Additional Information:

  • Fake Slash applies on-hit effects (including Sensory Flaw's bonus damage) to the targeted champion.


Illusory Travel
RANGE: 700
COST: 170 mana
COOLDOWN: 100
ChampionSquare

Active: Flan slows the target champion for 20% that increases to 99% over 2 seconds. If the channel succeeds, he and the targeted champion swaps places. The target champion then gets slowed by a set amount that decays over 2 seconds.

  • Slow: 50 / 60 / 70% (+ 1% per 80 movement speed)
Ability Details
Illusory Travel is a single targeted blink with a buff and debuff component.

Additional Information:

  • If the target champion moves more than 1100 units away from Flan, the channel is cancelled and put on a 10 second cooldown.


Changelog

  • v1.1 - Buffed Q, changed E and fixed stuff
  • v1.0 - Released champion to LoL Wikia

Comments

Yeah, I know. E is a vault ripoff.

"Light, why did you call W Sensory Flaw but it doesn't debuff enemies?

  • It's an illusion that they're being debuffed. :P

"Why did you not give R something like an AP stat?"

  • Why the heck would people build AP just to get more slow?
  • At least you have innate movespeed. FREE ULT SCALING!

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