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LionsLight

7,166 Edits since joining this wiki
November 14, 2011
0 Discussion posts
  • My occupation is holding hands

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  • LionsLight

    Luka, the Unbaptized

    March 6, 2012 by LionsLight

    Melee, Carry



    |secondname = Ninefold Rakshasa |secondinfo = (Active): In a deadly stance, Luka channels to swing his sword wildly, damaging all enemies surrounding him 9 times over 2 seconds.

    • Cost: 90 Mana
    • Cooldown: 15 seconds

    |secondlevel =

    |thirdname = Raging Gale |thirdinfo = (Passive): Luka passively draws the power of an air elemental to reduce oncoming damage by 10% (5% for AoE damage and damage of time effects). (Active): Luka may target an ally to grant them a damage-blocking shield. While the shield holds, the targetted ally gains the passive and receives bonus attack speed. If Luka targets himself, the passive buff stacks additively.

    • Duration: 5 seconds
    • Cooldown: 15 seconds

    |thirdlevel =


    |ultiname = Daystar |ultiinfo = (Active): Luka targets a large …



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  • LionsLight

    Fighter Energy Champ that relies on autoattacking.


    |secondname = Warrior's Arena |secondinfo = (Active): Raidy electrifies an area, slowing and dealing continuous damage to all enemies in the area. In the affected area, Raidy gains bonus armor penetration and restores energy with autoattacks.

    • Duration: 8 seconds
    • Cooldown: 18 seconds
    • Cost: 70 energy
    • Energy Restored: 10 per autoattack
    • Cast Range: 600
    • AoE Radius: 550

    |secondlevel =


    |thirdname = Magical Bandanna |thirdinfo = (Active): Raidy uses her bandanna to grant a spell shield that blocks the first unfriendly ability for the next 3 seconds. If the shield pops, Raidy recovers 20 energy and receives a Magic Resistance buff for a short time.

    • Duration: 5 seconds
    • Cost: 40 energy

    |thirdlevel =


    |ultiname = Thunder Sla…



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  • LionsLight

    Sunfire Cape

    January 7, 2012 by LionsLight

    So, problem most people have with is the cost and damage output. I personally disagree, so this blog post will just be a bunch of stats showing off how much your tanks are actually doing compared to Sunfire and the cost-effectiveness of the item.


    We know that deals 35 Magic Damage per second to all surrounding enemies. So, let's just take a look at the damage output from AOE skills from characters with the "Tank" tag.


    Cooldown
    --
    Requires 80 AP to be on par with
    Skills can be chained to maximise the duration.
    13 seconds
    18 (+0.04 AP) (+6) (+0.02 AP) Magic Damage per second.
    Requires 30% CDR or 183 AP to be on par with .
    6 seconds
    29 (+0.08 AP) Magic Damage per second.
    On par with with 2 autoattacks / 17% CDR / 70 AP.
    1 second
    Always outdamages .
    7 seconds
    42 …














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