Melee, Carry

Patch Unknown
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Angel Halo
(Innate): Luka's autoattacks deal 8/16/24 bonus physical damage to minions. Against large minions, this damage is amplified by 50%.


Ability Description Leveling up
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Demon Decapitation
(Active): Luka leaps at a target area, dealing damage to the nearest enemy he encounters, though he prioritizes any champions in range. If he hits terrain such as a wall and does not target any enemy, Luka may cast the ability one more time at no cost before going on cooldown.
  • Range: 700
  • Cooldown: 8 Seconds

Physical Damage: 50 / 90 / 130 / 170 / 210 (+0.7 per bonus attack damage)

Cost: 60 / 65 / 70 / 75 / 80 Mana

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Ninefold Rakshasa
(Active): In a deadly stance, Luka channels to swing his sword wildly, damaging all enemies surrounding him 9 times over 2 seconds.
  • Cost: 90 Mana
  • Cooldown: 15 seconds
Physical Damage per hit: (+0.1 per bonus attack damage) / 10 / 20 / 30 / 40 50
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Raging Gale
(Passive): Luka passively draws the power of an air elemental to reduce oncoming damage by 10% (5% for AoE damage and damage of time effects).

(Active): Luka may target an ally to grant them a damage-blocking shield. While the shield holds, the targetted ally gains the passive and receives bonus attack speed. If Luka targets himself, the passive buff stacks additively.

  • Duration: 5 seconds
  • Cooldown: 15 seconds

Shield: 50 / 80 / 110 / 140 / 170 (+0.8 per ability power)

Cost: 60 / 70 / 80 / 90 / 100 Mana

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Daystar
(Active): Luka targets a large area on the map, snaring any enemies in the area for 0.5 seconds as three dazzling stars fall upon them over a period of 1.5 seconds, dealing magical damage.
  • Range: Global
  • Range from center of AoE: 900
  • Cooldown: 120 seconds

Magic Damage per strike: 80 / 120 / 160 / (+0.6 ability power (+1.0 attack damage)

Cost: 150 / 175 / 200 Mana

Cassiopeia's and Shyvana's /t become "Horahora" when Luka is visible within their range, regardless of whether they are allies or enemies. Ahri's /t, however, will tempt people to touch her fluffy tail.