Fighter Energy Champ that relies on autoattacking.
|(Innate): At critical (30%) health, Raidy releases a shockwave of lightning, stunning all enemies in the vicinity for 1 second and slowing them by 50% for a further 1 second. This ability has a 60 second cooldown that is unaffected by cooldown reduction.
|(Active): Raidy dashes forward, dealing physical damage to all enemies she passes through, dealing 50% less damage to minions and neutral monsters. She will knock aside enemy champion she damages.
Physical Damage: 50 / 90 / 130 / 170 / 210 (+0.8 per attack damage)
Cost: 80 / 75 / 70 / 65 / 60 Energy
Cooldown: 9 / 8.5 / 8 / 7.5 / 7 Seconds
|(Active): Raidy electrifies an area, slowing and dealing continuous damage to all enemies in the area. In the affected area, Raidy gains bonus armor penetration and restores energy with autoattacks.
||Bonus Armor Penetration: 10 / 14 / 18 / 22 / 26 %
Magic Damage per second: 12 / 20 / 28 / 36 / 44 (+0.15 per ability power)
Slow: 10 / 15 / 20 / 25 / 30 %
|(Active): Raidy uses her bandanna to grant a spell shield that blocks the first unfriendly ability for the next 3 seconds. If the shield pops, Raidy recovers 20 energy and receives a Magic Resistance buff for a short time.
Magic Resistance: 20 / 25 / 30 / 35 / 40
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
|(Active): Raidy cleaves the air to release a bolt of lightning in front of her that damages the first enemy champion it hits, consuming half her current energy up to a maximum of 100. The damage inflicted depends on the amount of energy used in the attack, down to a minimum of 50%. Raidy may cast this ability twice within a three second period before going on cooldown.
True Damage: 250 / 375 / 500 (+0.4 per bonus attack damage)
Cooldown: 100 / 80 / 60 seconds
Also, Ahri's charm instakills her.