I've been absent for a while, but not unproductive - I made this infographic that sums up a lot of my ideas about sight, stealth, and the vision game. Hopefully it's coherent.
I wanted the pic to appear on this blog page, but LoL Wiki wouldn't display it properly. :(
The main point of the post (what I hope a Rioter sees and passes along) is the idea of the vision interplay loop. Interplay, as defined by the guys at Critical Gaming Network define interplay as: "Counters or the continual chain of back and forth counters between any two gameplay elements. The essence of gameplay." They state, furthermore: "Causing interesting choices to emerge in gameplay is a matter of making a game complex (rules/properties) and interconnected (dynamics/inter…Read more >
So YouTuber Jeremy "Gaming Curios" recently made this video about . Now, I've been thinking about for a while, but something Jeremy said irked me. He said, "the concept of being this reanimated Frankenstein's monster with weapons for hands is pretty cool." I don't disagree, but I think his analysis of Urgot's fantasy is inaccurate.IMO, Urgot's fantasy is that of being a living weapon / war machine. He's this terrible fusion of flesh and metal and magic, a twisted abomination, a mechanical monstrosity. Whereas might seek to augment human frailty with machinery, Urgot is an abhorrent mockery of his vision. He's reminiscent of the devices used by the Forces of Chaos in Warhammer 40K. I'm sure many parallels could be drawn to other such cre… Read more >
Riot has, as we all know, been trying to produce more content that satisfies the communities' craving for lore. We have an endless appetite, to be sure, but Riot has more than enough material to work with. I'll admit that they've really stepped up their game, and that their story telling skills are improving, but they've yet to really expound upon their characters and their universe. And since the Institute of War is no longer canon, many champions have effectively been left without any lore to support them, much to the dismay of their mains.
But what is lore? And why does Riot seem to have such difficulty with it?
Look at the way people talk here, and on the Boards and on Reddit, and you'll get the impression that 'lore' is a champion's bac…Read more >
Ages ago, there was nearly a champion named Rob Blackblade. Poor Rob didn't make it into the game, seeing as how, Riot admits, "he didn't keep with League's art style." I think this is fortunate for us, as 'The Dashing Rogue' was as bland as they come. His presence would've made League worse, IMO, and Riot dodged a bullet when they ditched him.
The niche remains though - that unfulfilled fantasy of the thief. No champion in League embodies this archetype, even though . A quick Google search reveals that there is demand for a thief champion, if only for the sake of saying that League has a thief in her roster. The kits I see put forth though, aren't convincing. Many fall into the trap of turning their would-be thief into "just another assa…Read more >
This is an experiment I felt I had to do, as I find 's theme, art direction, visuals, and flavor, all over the place. I mean, he has , , , and He just treads all over so many champions, IMO, and doesn't feel like he stands on his own. (Oh! He also has this strange ...)
This isn't to say that I don't like Jhin as he currently is. Gamplay-wise he's cool, he has a perfectly functional kit, with nice counterplay and outplay potential, and he's brought some new things to League. I like all that, I really do.
But I think Jhin is missing something (or, rather, that Riot missed something) that could've informed the direction they took him. If we consider an 'aspect' of the theater and drama (he most certainly is), the equivalent for music and ins…Read more >