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Re-Imagining Jhin: An Experiment In Word Choice

This is an experiment I felt I had to do, as I find Jhin Jhin's theme, art direction, visuals, and flavor, all over the place. I mean, he has Shaco Shaco's mask and serial-killer thing, Graves Graves' poncho (but no cigar?!), Caitlyn Caitlyn's sniper theme, and Sona Sona's... musical aptitude? He just treads all over so many champions, IMO, and doesn't feel like he stands on his own. (Oh! He also has this strange Zyra plant sub-theme...)

This isn't to say that I don't like Jhin as he currently is. Gamplay-wise he's cool, he has a perfectly functional kit, with nice counterplay and outplay potential, and he's brought some new things to League. I like all that, I really do.

But I think Jhin is missing something (or, rather, that Riot missed something) that could've informed the direction they took him. If we consider Shaco Shaco an 'aspect' of the theater and drama (he most certainly is), Sona Sona the equivalent for music and instruments (that's definitely her realm), and we let Zyra Zyra keep her plants, what room does that leave for Jhin? What is his art?


Bare with me. We don't yet have a true 'forge' champion, or a 'painter' champion (though I think Jhin can touch on the latter thematically), and the closest we have to a 'sculpter' currently is Malphite Malphite and I don't think he counts. It would be a neat direction to take him thematically, IMO, and give the champions he's currently squatting on some breathing space.

I also hope to demonstrate how a few simple word choices can paint a entirely new (and, more importantly, imminently plausible) picture of a champion everyone is familiar with.


Chisel & Muse

Jhin's basic attacks utilize ammunition and his attack speed cannot be improved except through growth. Jhin can attack 4 times before having to Disarm icon reload for 2.5 seconds, and automatically does so after 10 seconds without attacking or using an ability.

The final shot is a guaranteed Critical strike icon critical strike that also deals 15 / 20 / 25% of target's missing health bonus physical damage. Against structures, the final shot will Critical strike icon critically strike, but deals 44% reduced damage, and doesn't apply the missing health damage.

Every Moment Matters: Jhin's Critical strike icon critical strikes grant him 10% (+ 4% per 10% bonus attack speed) bonus movement speed for 2 seconds, but his basic attacks deal 25% reduced critical strike damage.

Additionally, he gains 2% - 40% (based on level) (+ 4% per 10% critical strike chance) (+ 2.5% per 10% bonus attack speed) AD as bonus attack damage.

Ability Details
Chisel & Muse is a self-buff ability.

Additional Information:

  • Jhin's critical strike modifier is a multiplicative reduction. Without bonus critical strike damage, Jhin's critical strikes deal 150% (down from 200%); and with Infinity Edge item.png Infinity Edge he deals 187.5% damage (down from 250%).
    • This modifier does not stack with the penalty versus structures, which deals 112% and 140% bonus damage respectively.
    • This modifier does not affect Curtain Call.png Magnum Opus, which deals 200% and 250% bonus damage respectively.
  • The maximum modifier that Jhin Jhin can obtain has no set limit, as the attack speed component is not affected by the attacks per second cap.
    • The maximum modifier without attack speed is 80%.
      • 40% base modifier at level 18.
      • 40% from critical strike chance (on account of the 100% critical strike chance cap).
  • Attack speed from growth does not count toward Jhin's attack speed scalings as it is considered Base attack speed.
  • As AS slows only affect Bonus attack speed, Jhin's basic attacks are unaffected by them; however, this reduces the respective component of bonus attack damage from Every Moment Matters.

Priming Grenade
RANGE: 550
COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Dancing Grenade

Active: Jhin launches a canister at the target enemy, dealing physical damage.

Priming Grenade bounces to up to three additional enemies beyond the first, with each kill it performs increasing its total damage by 35%.

「 Minimum Physical Damage: 60 / 85 / 110 / 135 / 160 (+ 30 / 35 / 40 / 45 / 50% AD) (+ 60% AP) 」「 Maximum Physical Damage: 147.62 / 209.13 / 270.64 / 332.15 / 393.66 (+ 73.81 / 86.11 / 98.42 / 110.72 / 123.02% AD) (+ 147.62% AP) 」
Ability Details
Priming Grenade is a targeted chain area of effect ability.

RANGE: 2500
COST: 50 / 60 / 70 / 80 / 90 Mana
Deadly Flourish

Passive: Enemy champions damaged by Jhin's basic attacks or his allies, or caught between him and a Captive Audience.png Marble Canvas, are Caught Out In The Maker's Eye for 4 seconds.

Active: After a delay, Jhin fires a shot in the target direction, dealing physical damage to all enemies hit and stopping at the first enemy champion it collides with, Root icon rooting them and granting himself Whisper.png Every Moment Matters' movement speed if they are Caught Out In The Maker's Eye.

Masterstroke deals 65% damage to non-champions.

「 Physical Damage: 50 / 85 / 120 / 155 / 190 (+ 70% AD) 」「 Non-Champion Damage: 32.5 / 55.25 / 78 / 100.75 / 123.5 (+ 45.5% AD) 」

  • Root Duration: 0.75 / 1 / 1.25 / 1.5 / 1.75
Ability Details
Masterstroke is a line area of effect ability that is fired in the target direction, or conditionally, a single target ability when it is fired against a champion.

Additional Information:

  • Caught Out In The Maker's Eye mark only appears if Masterstroke can Root icon root the enemy. If the ability's cooldown longer than 4 seconds, or ability isn't leveled up, the mark won't be shown.
  • Caught Out In The Maker's Eye mark cannot fall off during Masterstroke's cast animation.

Captive Audience
RANGE: 750 / 260
COST: 40 / 45 / 50 / 55 / 60 Mana + 1 Charge
Recharge Time: 28 / 27 / 26 / 25 / 24
Captive Audience

Passive - Beautiful Repose: Whenever Jhin scores a takedown on an enemy champion, that enemy's corpse is encased in the nearest Marble Canvas for the next 2 minutes. Additionally, Jhin stores a Captive Audience.png Marble Canvas periodically, up to a maximum of 2 stored at once. Beautiful Repose does not consume these Marble Canvases.

Active: Jhin places a Marble Canvas perpendicular to him at the target location that arms and stealths after a brief delay, lasting up to 2 minutes. The Canvas materializes if an enemy comes between it and Jhin, Sight icon revealing them and marking them as Caught Out In The Maker's Eye for the next 4 seconds.

Materialized Canvases Slow icon slow all enemies between them and Jhin for 2 seconds by 35% and cause Jhin's attacks and abilities to deal bonus magic damage, reduced by 45% against non-champions.

  • Magic Damage: 20 / 40 / 60 / 80 / 100 (+ 25% AD) (+ 25% AP)
Ability Details
Captive Audience is a ground-targeted area of effect trap.

Additional Information:

  • Captive Audience can be targeted by any allied Teleport.png Teleport spell.

Magnum Opus
RANGE: 3000
COST: 100 Mana
COOLDOWN: 120 / 105 / 90
Curtain Call

First Cast: Jhin channels for 10 seconds and fully assembles his weapon before taking aim in the target direction, Sight icon revealing all champions and marking them Caught Out In The Maker's Eye in a huge area and gaining the ability to reactivate Magnum Opus up to four times. If cancelled early, Magnum Opus's cooldown is reduced by 10% per unused shot.

Second Cast: Jhin fires a Curtain Call Shots round in the target direction that stops at the first enemy champion it collides with, dealing physical damage to all enemies hit and Slow icon slowing them by 80% for 0.75 seconds.

「 Minimum Physical Damage: 50 / 125 / 200 (+ 25% AD) 」「 Maximum Non-Final Physical Damage: 150 / 375 / 600 (+ 75% AD) 」

Magnum Opus's damage is increased by 2% for every 1% of the target's missing health, and the Curtain Call Final Shot final shot Critical strike icon critically strikes for 100% × (1 + bonus critical damage) bonus damage.

"I will make you beautiful. I will make you perfect."
Jhin Jhin

Ability Details
Magnum Opus is a linear, colliding skill shot that hits in an area of effect around the target, or conditionally, a single target ability when fired against an enemy champion.


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